大家好,我是空空star,今天为「IT女神勋章」而战
文章目录
- 前言
- 一、IT女神勋章
- 二、绘制爱心
- 1.html+css+js
- 来源:一行代码
- 代码
- 效果
- 2.python
- 来源:C知道
- 代码
- 效果
- 3.go
- 来源:复制代码片
- 代码
- 效果
- 4.java
- 来源:download
- 代码
- 效果
- 5.people
- 来源
- 代码
- 效果
- 祝愿
前言
你用勤劳敲打创意的键盘,你用智慧编辑巧妙的方案,你用坚持创造神奇的页面,你用勇气开发网络的资源,你就是多才可爱的程序媛。
在这个特殊的日子里,我停止了刷题,写下这篇文章,为「IT女神勋章」而战。
一、IT女神勋章
本篇就通过不同的语言来为女神绘制❤️。
二、绘制爱心
1.html+css+js
来源:一行代码
一行代码
代码
<!DOCTYPE html>
<html>
<head>
<title></title>
</head>
<style>
* {
padding: 0;
margin: 0;
}
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: white;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
.aa {
position: fixed;
left: 50%;
bottom: 10px;
color: #ccc;
}
</style>
<body>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30 // particle size in pixels
}
};
/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function () {
var b = 0;
var c = ["ms", "moz", "webkit", "o"];
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
window.cancelAnimationFrame =
window[c[a] + "CancelAnimationFrame"] ||
window[c[a] + "CancelRequestAnimationFrame"];
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function (h, e) {
var d = new Date().getTime();
var f = Math.max(0, 16 - (d - b));
var g = window.setTimeout(function () {
h(d + f);
}, f);
b = d + f;
return g;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (d) {
clearTimeout(d);
};
}
})();
/*
* Point class
*/
var Point = (function () {
function Point(x, y) {
this.x = typeof x !== "undefined" ? x : 0;
this.y = typeof y !== "undefined" ? y : 0;
}
Point.prototype.clone = function () {
return new Point(this.x, this.y);
};
Point.prototype.length = function (length) {
if (typeof length == "undefined")
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function () {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function () {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function (deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function (context, image) {
function ease(t) {
return --t * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function () {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function (deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
}
// remove inactive particles
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function (context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function (canvas) {
var context = canvas.getContext("2d"),
particles = new ParticlePool(settings.particles.length),
particleRate =
settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
);
}
// creating the particle image using a dummy canvas
var image = (function () {
var canvas = document.createElement("canvas"),
context = canvas.getContext("2d");
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x =
settings.particles.size / 2 +
(point.x * settings.particles.size) / 350;
point.y =
settings.particles.size / 2 -
(point.y * settings.particles.size) / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = "#ea80b0";
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function () {
onResize();
render();
}, 10);
})(document.getElementById("pinkboard"));
</script>
</body>
</html>
效果
2.python
来源:C知道
C知道:帮我使用python画一个爱心
代码
对回答的代码进行简单调整如下:
import turtle
# 设置画布大小和背景颜色
turtle.setup(width=700, height=700)
turtle.bgcolor("white")
# 定义画爱心的函数
def draw_heart():
turtle.color('Pink') # 设置画笔颜色
turtle.begin_fill() # 开始填充
turtle.left(45) # 向左旋转45度
turtle.forward(200) # 向前走200步
turtle.circle(100, 180) # 画半圆
turtle.right(90) # 向右旋转90度
turtle.circle(100, 180) # 画半圆
turtle.forward(200) # 向前走200步
turtle.end_fill() # 结束填充
# 调用画爱心的函数
draw_heart()
# 隐藏画笔
turtle.hideturtle()
# 显示画布
turtle.done()
效果
3.go
来源:复制代码片
博客代码块
代码
package main
import (
"image"
"image/color"
"image/gif"
"math"
"os"
)
// 申明画板的颜色组
var palette = []color.Color{color.White, color.Black, color.RGBA{0xff, 0x00, 0x00, 0xff}}
func main() {
const (
nframes = 50 // GIF的帧数
delay = 10 // 每帧间的时间间隔
size = 400 // 图片大小
)
a := 0.0
anim := gif.GIF{LoopCount: nframes} // GIF文件对象
for i := 0; i < nframes; i++ {
rect := image.Rect(0, 0, size+1, size+1)
img := image.NewPaletted(rect, palette) // 新建一个画板,指定宽度、高度和调色板只要色彩
for x := -2.0; x < 2.0; x += 0.0001 {
f1 := math.Pow(math.Abs(x), 2.0/3)
f2 := math.E / 4 * math.Sqrt(math.Pi-math.Pow(x, 2.0)) * math.Sin(math.Pi*a*x)
if math.IsNaN(f2) {
f2 = 0
}
y := -(f1 + f2)
img.SetColorIndex(int(x*size/4)+200, int(y*size/4)+250, 2)
}
a++
anim.Delay = append(anim.Delay, delay)
anim.Image = append(anim.Image, img)
}
var filename = "test.gif"
if len(os.Args) > 1 {
filename = os.Args[1] + ".gif"
}
file, _ := os.Create(filename)
defer file.Close()
gif.EncodeAll(file, &anim)
}
效果
4.java
来源:download
下载资源
代码
package java_src;
import javax.swing.*;
import java.awt.*;
public class LoveHeart extends JFrame {
private static final long serialVersionUID = -1284128891908775645L;
// 定义加载窗口大小
public static final int GAME_WIDTH = 500;
public static final int GAME_HEIGHT = 500;
// 获取屏幕窗口大小
public static final int WIDTH = Toolkit.getDefaultToolkit().getScreenSize().width;
public static final int HEIGHT = Toolkit.getDefaultToolkit().getScreenSize().height;
public LoveHeart() {
// 设置窗口标题
this.setTitle("心形曲线");
// 设置窗口初始位置
this.setLocation((WIDTH - GAME_WIDTH) / 2, (HEIGHT - GAME_HEIGHT) / 2);
// 设置窗口大小
this.setSize(GAME_WIDTH, GAME_HEIGHT);
// 设置背景色
this.setBackground(Color.BLACK);
// 设置窗口关闭方式
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// 设置窗口显示
this.setVisible(true);
}
@Override
public void paint(Graphics g) {
double x, y, r;
Image OffScreen = createImage(GAME_WIDTH, GAME_HEIGHT);
Graphics drawOffScreen = OffScreen.getGraphics();
for (int i = 0; i < 90; i++) {
for (int j = 0; j < 90; j++) {
r = Math.PI / 45 * i * (1 - Math.sin(Math.PI / 45 * j)) * 18;
x = r * Math.cos(Math.PI / 45 * j) * Math.sin(Math.PI / 45 * i) + GAME_WIDTH / 2;
y = -r * Math.sin(Math.PI / 45 * j) + GAME_HEIGHT / 4;
//设置画笔颜色
drawOffScreen.setColor(Color.red);
// 绘制椭圆
drawOffScreen.fillOval((int) x, (int) y, 2, 2);
}
// 生成图片
g.drawImage(OffScreen, 0, 0, this);
}
}
public static void main(String[] args) {
LoveHeart demo = new LoveHeart();
demo.setVisible(true);
}
}
效果
5.people
来源
本次活动页
代码
control+command+a
command+v
效果
祝愿
祝你女神节快乐,愿你永远美丽动人、自信勇敢;愿你的每一天都充满阳光和温馨,幸福永远伴随着你。