什么是事务机制
首先,什么是事务机制。软件事务机制是指一种在软件系统中用于管理一系列操作的方法,这些操作要么全部成功完成,要么全部失败,不会出现部分完成的情况。事务机制确保了数据的一致性和完整性,特别是在并发操作和系统故障的情况下。以下是软件事务机制的一些关键特征:
原子性(Atomicity):事务中的所有操作要么全部完成,要么全部不发生。如果事务中的任何一个操作失败,整个事务都会回滚到开始前的状态。
一致性(Consistency):事务必须使数据库从一个一致性状态转移到另一个一致性状态。在事务开始和结束时,数据库的数据完整性约束必须保持不变。
隔离性(Isolation):并发执行的事务彼此之间应该是隔离的,一个事务的执行不应该被其他事务干扰。这防止了事务之间的交互导致数据不一致。
持久性(Durability):一旦事务提交,它对系统的影响应该是永久性的。即使发生系统故障,事务的结果也应该被保留。
Revit 的事务 Transaction
从官方文档中可以看到 Revit 和事务相关的类为 Transaction,这个类的关键接口有 Start、Commit 和 Rollback。
在 Revit 中是需要显式得调用 Start,然后在操作完成后进行 Commit,或者操作失败后调用 Rollback。
官方例子:
public void CreatingSketch(UIApplication uiApplication)
{
Autodesk.Revit.DB.Document document = uiApplication.ActiveUIDocument.Document;
Autodesk.Revit.ApplicationServices.Application application = uiApplication.Application;
// Create a few geometry lines. These lines are transaction (not in the model),
// therefore they do not need to be created inside a document transaction.
XYZ Point1 = XYZ.Zero;
XYZ Point2 = new XYZ(10, 0, 0);
XYZ Point3 = new XYZ(10, 10, 0);
XYZ Point4 = new XYZ(0, 10, 0);
Line geomLine1 = Line.CreateBound(Point1, Point2);
Line geomLine2 = Line.CreateBound(Point4, Point3);
Line geomLine3 = Line.CreateBound(Point1, Point4);
// This geometry plane is also transaction and does not need a transaction
XYZ origin = XYZ.Zero;
XYZ normal = new XYZ(0, 0, 1);
Plane geomPlane = Plane.CreateByNormalAndOrigin(normal, origin);
// In order to a sketch plane with model curves in it, we need
// to start a transaction because such operations modify the model.
// All and any transaction should be enclosed in a 'using'
// block or guarded within a try-catch-finally blocks
// to guarantee that a transaction does not out-live its scope.
using (Transaction transaction = new Transaction(document))
{
if (transaction.Start("Create model curves") == TransactionStatus.Started)
{
// Create a sketch plane in current document
SketchPlane sketch = SketchPlane.Create(document,geomPlane);
// Create a ModelLine elements using the geometry lines and sketch plane
ModelLine line1 = document.Create.NewModelCurve(geomLine1, sketch) as ModelLine;
ModelLine line2 = document.Create.NewModelCurve(geomLine2, sketch) as ModelLine;
ModelLine line3 = document.Create.NewModelCurve(geomLine3, sketch) as ModelLine;
// Ask the end user whether the changes are to be committed or not
TaskDialog taskDialog = new TaskDialog("Revit");
taskDialog.MainContent = "Click either [OK] to Commit, or [Cancel] to Roll back the transaction.";
TaskDialogCommonButtons buttons = TaskDialogCommonButtons.Ok | TaskDialogCommonButtons.Cancel;
taskDialog.CommonButtons = buttons;
if (TaskDialogResult.Ok == taskDialog.Show())
{
// For many various reasons, a transaction may not be committed
// if the changes made during the transaction do not result a valid model.
// If committing a transaction fails or is canceled by the end user,
// the resulting status would be RolledBack instead of Committed.
if (TransactionStatus.Committed != transaction.Commit())
{
TaskDialog.Show("Failure", "Transaction could not be committed");
}
}
else
{
transaction.RollBack();
}
}
}
}
Revit 事务机制可能的实现
大型软件的实现肯定是非常复杂的,所以这里只是一个猜测。实际情况和下面的肯定存在巨大差异。
为了支持Undo和Redo功能,我们需要在Transaction类中添加一些额外的逻辑来记录操作的历史,并在需要时回滚或重做这些操作。以下是一个简化的C#实现,其中包含了基本的Undo和Redo功能:
using System;
using System.Collections.Generic;
public class Transaction
{
private bool isStarted;
private Stack<Action> undoStack;
private Stack<Action> redoStack;
public Transaction()
{
undoStack = new Stack<Action>();
redoStack = new Stack<Action>();
}
public void Start(string transactionName)
{
if (isStarted)
throw new InvalidOperationException("Transaction has already started.");
isStarted = true;
Console.WriteLine($"Transaction '{transactionName}' started.");
}
public void Commit()
{
if (!isStarted)
throw new InvalidOperationException("No transaction has been started.");
isStarted = false;
redoStack.Clear(); // Clear the redo stack because a new commit creates a new point of no return
Console.WriteLine("Transaction committed.");
}
public void Rollback()
{
if (!isStarted)
throw new InvalidOperationException("No transaction has been started.");
while (undoStack.Count > 0)
{
undoStack.Pop().Invoke(); // Execute all undo actions
}
isStarted = false;
Console.WriteLine("Transaction rolled back.");
}
public void AddAction(Action action, Action undoAction)
{
if (!isStarted)
throw new InvalidOperationException("No transaction has been started. Start a transaction before adding actions.");
undoStack.Push(undoAction); // Push the undo action onto the stack
action.Invoke(); // Execute the action
}
public void Undo()
{
if (undoStack.Count == 0)
throw new InvalidOperationException("No actions to undo.");
Action undoAction = undoStack.Pop();
undoAction.Invoke(); // Execute the undo action
redoStack.Push(() => undoAction); // Push the inverse action onto the redo stack
}
public void Redo()
{
if (redoStack.Count == 0)
throw new InvalidOperationException("No actions to redo.");
Action redoAction = redoStack.Pop();
redoAction.Invoke(); // Execute the redo action
undoStack.Push(() => redoAction); // Push the inverse action onto the undo stack
}
}
// Example usage:
class Program
{
static void Main(string[] args)
{
Transaction transaction = new Transaction();
transaction.Start("Sample Transaction");
// Add actions with corresponding undo actions
transaction.AddAction(
() => Console.WriteLine("Action 1 performed."),
() => Console.WriteLine("Action 1 undone.")
);
transaction.AddAction(
() => Console.WriteLine("Action 2 performed."),
() => Console.WriteLine("Action 2 undone.")
);
// Commit the transaction
transaction.Commit();
// Undo the last action
transaction.Undo();
// Redo the last action
transaction.Redo();
// Rollback the transaction (undo all actions)
transaction.Rollback();
}
}
在这个例子中,Transaction类有两个栈:undoStack用于存储撤销操作,redoStack用于存储重做操作。每个操作都有一个对应的撤销操作,它们一起被添加到事务中。
AddAction方法用于添加操作和对应的撤销操作到事务中。Undo和Redo方法用于执行撤销和重做操作,并相应地更新栈。
在Main方法中,我们创建了一个Transaction实例,并添加了两个操作。然后我们提交事务,执行撤销和重做操作,并最后回滚事务。
请注意,这个示例是为了演示目的而简化的。在实际应用中,操作可能涉及更复杂的状态管理,并且需要处理并发和异常情况。此外,撤销和重做操作可能需要更精细的控制,例如操作特定的对象属性或恢复到特定的状态。
**注:**思想来源于博主,部分内容来自AI