自制C++游戏头文件:C++自己的游戏头文件!!!(后续会更新)

news2024/11/18 22:17:54

引言

在这个数字时代,计算机游戏已经成为人们生活中不可或缺的一部分。它们不仅为我们带来了无尽的乐趣,还激发了我们的创造力和解决问题的能力。今天,我们将深入探讨一个特别的头文件——CPPgame.h,它包含了多个结构体和函数,用于实现多种精彩的游戏体验。无论你是游戏开发者还是游戏爱好者,这篇文章都将为你揭开小编自制的CPPgame.h的神秘面纱,让你了解每一个结构体和函数的用途,并学会如何在实际游戏中调用它们。准备好了吗?让我们一起踏上这段激动人心的编程之旅吧!

主要是隔壁有 import pygame ,看不惯C++没有。。。

CPPgame.h 头文件介绍(看完!!!)

结构体
  1. Tetris:

    • 功能: 俄罗斯方块游戏的主要类。
    • 成员变量:
      • int rank: 游戏难度等级。
      • int score: 得分。
      • int id: 图形ID。
      • int point[2]: 两基点。
      • int top: 最高点高度。
    • 成员函数:
      • Tetris(): 构造函数,初始化各个值。
      • void Welocme(): 首界面。
      • void DrawMap(): 游戏界面。
      • void SetColor(int): 控制颜色。
      • void Draw(int, int, int): 画图形。
      • void Run(): 运行游戏。
      • void ReDraw(int, int, int): 清除图形。
      • bool Judge(int, int, int): 判定在x, y 所指位置是否可画编号为num的图形。
      • void Turn(int): 旋转。
      • void Updata(): 更新界面。
      • void Pause(): 游戏暂停。
      • void Input_score(): 输入得分。
  2. Frame:

    • 功能: 表示一个矩形框的类。
    • 成员变量:
      • COORD position[2]: 矩形框的左上角和右下角坐标。
      • int flag: 标志位,用于标记矩形框的状态。
函数
  1. plane_war():

    • 功能: 飞机大战游戏的入口函数。
    • 实现方法: 初始化游戏,调用drawMenu()绘制菜单,根据用户选择设置游戏难度,然后调用drawPlaying()绘制游戏界面,最后调用Playing()开始游戏。
  2. Stickman_Parkour():

    • 功能: 火柴人跑酷游戏的入口函数。
    • 实现方法: 初始化游戏,调用Map()绘制游戏地图,然后进入游戏循环,处理用户输入,更新游戏状态,直到游戏结束。
  3. pause(int time):

    • 功能: 暂停函数,暂停指定时间。
    • 实现方法: 使用Sleep()函数暂停指定时间。
  4. pause():

    • 功能: 暂停函数,暂停直到用户按下任意键。
    • 实现方法: 使用_getch()函数等待用户输入。
  5. clearScreen():

    • 功能: 清屏函数。
    • 实现方法: 使用system("cls")命令清屏。
  6. printShortSquare(const short_square& square, char ch):

    • 功能: 打印一个短方形的函数。
    • 实现方法: 使用SetPos_()函数设置光标位置,然后使用SetColor()函数设置颜色,最后使用std::cout输出字符。
  7. printSquare(const square& square, char ch):

    • 功能: 打印一个方形的函数。
    • 实现方法: 使用SetPos_()函数设置光标位置,然后使用SetColor()函数设置颜色,最后使用std::cout输出字符。
  8. printLongSquare(const long_square& square, char ch):

    • 功能: 打印一个长方形的函数。
    • 实现方法: 使用SetPos_()函数设置光标位置,然后使用SetColor()函数设置颜色,最后使用std::cout输出字符。
  9. printLongLongSquare(const long_long_square& square, char ch):

    • 功能: 打印一个长长方形的函数。
    • 实现方法: 使用SetPos_()函数设置光标位置,然后使用SetColor()函数设置颜色,最后使用std::cout输出字符。
调用示例
  1. plane_war():

    int main()
    {
        plane_war();
        return 0;
    }
    
  2. Stickman_Parkour():

    int main()
    {
        Stickman_Parkour();
        return 0;
    }
    
  3. pause(int time):

    pause(1000); // 暂停1秒
    
  4. pause():

    pause();
    
  5. clearScreen():

    clearScreen();
    
  6. printShortSquare(const short_square& square, char ch):

    short_square s;
    s.x = 10;
    s.y = 10;
    s.width = 5;
    s.height = 5;
    printShortSquare(s, '*');
    
  7. printSquare(const square& square, char ch):

    square s;
    s.x = 10;
    s.y = 10;
    s.width = 10;
    s.height = 10;
    printSquare(s, '*');
    
  8. printLongSquare(const long_square& square, char ch):

    long_square s;
    s.x = 10;
    s.y = 10;
    s.width = 20;
    s.height = 10;
    printLongSquare(s, '*');
    
  9. printLongLongSquare(const long_long_square& square, char ch):

    long_square s;
    s.x = 10;
    s.y = 10;
    s.width = 20;
    s.height = 10;
    printLongLongSquare(s, '*');
    

    源码在此~~~(千万别展开!!!太太太太多了)

    //CPPgame.h
    //仅windows可用
    #ifndef CPPgame
    #define CPPgame
    #include <iostream>
    #include <string>
    #include <vector>
    #include <cstdlib>
    #include <ctime>
    #include <fstream>
    #include <sstream>
    #include <iomanip>
    #include <cmath>
    #include <algorithm>
    #include <random>
    #include <chrono>
    #include <thread>
    #include <ctime>
    #include <conio.h>
    #include <cstdio>
    #include <cstdlib>
    #include <windows.h>
    
    /*以下为俄罗斯方块前置*/
    
    class Tetris
    {
    private:
        int rank; // 游戏难度等级
        int score; // 得分
        int id; // 图形ID
        int point[2]; // 两基点
        int top; // 最高点高度
    public:
        Tetris();
        void Welocme(); // 首界面
        void DrawMap(); // 游戏界面
        void SetColor(int); // 控制颜色
        void Draw(int, int, int); // 画图形
        void Run(); // 运行游戏
        void ReDraw(int, int, int); // 清除图形
        bool Judge(int, int, int);
        void Turn(int); // 旋转
        void Updata(); // 更新界面
        void Pause(); // 游戏暂停
        void Input_score();
    };
    
    const int sharp[15][8] = //组成图形的各个点的各个坐标,先纵后横
    {
        {0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
        {0,0,1,0,0,1,1,1},
        {0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
        {1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
        {0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
        {0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
    };
    
    const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 };
    int map[28][16];
    
    #define a1 0 //条形
    #define a2 1
    
    #define b1 2 // 方块
    
    #define c1 3 //L形
    #define c2 4
    #define c3 5
    #define c4 6
    
    #define d1 7 //T形
    #define d2 8
    #define d3 9
    #define d4 10
    
    #define e1 11 //闪电1形
    #define e2 12
    
    #define f1 13 //闪电2形
    #define f2 14
    
    Tetris::Tetris() //构造函数, 初始化各个值
    {
        point[0] = 0;
        point[1] = 5;
        score = 0;
        top = 25;
    }
    
    void Tetris::Turn(int num) //旋转函数
    {
        switch (num)
        {
        case a1: id = a2; break; //条形互换
        case a2: id = a1; break;
    
        case b1: id = b1; break; //方块无法旋转
    
        case c1: id = c2; break; //各种L形互换
        case c2: id = c3; break;
        case c3: id = c4; break;
        case c4: id = c1; break;
    
        case d1: id = d2; break; //各种T形互换
        case d2: id = d3; break;
        case d3: id = d4; break;
        case d4: id = d1; break;
    
        case e1: id = e2; break; //两种闪电形互换
        case e2: id = e1; break;
    
        case f1: id = f2; break;
        case f2: id = f1; break;
        }
    }
    
    void SetPos_(int i, int j) //控制光标位置, 列, 行
    {
        COORD pos = { i, j };
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    }
    
    void Tetris::Pause() // 暂停函数
    {
        SetPos_(32, 10);
        std::cout << "游戏已暂停!" << std::endl;
        SetPos_(30, 11);
        std::cout << "你的分数为:" << score;
        char temp;
        while (1)
        {
            while (1)
            {
                if (_kbhit())
                {
                    temp = _getch();
                    break;
                }
            }
            if (temp == 32)
                break;
        }
        SetPos_(32, 10); // 清除暂停时显示的信息
        std::cout << " ";
        SetPos_(30, 11);
        std::cout << " ";
    }
    
    void Tetris::Updata() //更新函数
    {
        int i, flag;
        int nx, ny;
        for (i = 0; i < 4; i++)
        {
            nx = point[0] + sharp[id][i * 2];
            ny = point[1] + sharp[id][i * 2 + 1];
            SetPos_((ny + 1) * 2, nx + 1);
            SetColor(0);
            std::cout << "■";
            map[nx][ny] = 1; //界面各个点是否为空的更新
        }
    
        if (point[0] < top)
            top = point[0]; //最高点的更新
    
        for (i = point[0]; i < point[0] + high[id]; i++) //消除行
        {
            flag = 1;
            for (int j = 0; j < 13; j++) //判定某一行是否满, 用flag来标记
                if (map[i][j] == 0)
                    flag = 0;
            if (flag == 1)
            {
                for (int k = i; k >= top; k--)
                {
                    for (int p = 0; p < 13; p++)
                    {
                        map[k][p] = map[k - 1][p];
                        SetPos_((p + 1) * 2, k + 1);
                        if (map[k][p] == 1)
                            std::cout << "■";
                        else std::cout << " ";
                    }
                }
                score += 10;
                Input_score();
            }
        }
    }
    
    void Tetris::Input_score()
    {
        SetColor(3);
        SetPos_(30, 19);
        std::cout << "得分: " << score;
    }
    
    void Tetris::Welocme() // 欢迎界面
    {
        SetColor(3);
        char x;
        while (1)
        {
            system("cls");
            std::cout << "■■■■■■■■■■■■■■■■■■■■■" << std::endl;
            std::cout << " 俄罗斯方块游戏 V2.6 " << std::endl;
            std::cout << "■■■■■■■■■■■■■■■■■■■■■" << std::endl;
            std::cout << " 【操作方式】:" << std::endl;
            std::cout << " 【↑ - 旋转】" << std::endl;
            std::cout << " 【↓ - 下移】" << std::endl;
            std::cout << " 【← - 左移】" << std::endl;
            std::cout << " 【→ - 右移】" << std::endl;
            std::cout << " 【空格- 暂停】" << std::endl;
            std::cout << "■■■■■■■■■■■■■■■■■■■■■" << std::endl;
            std::cout << "■ [按1—3选择难度] ■" << std::endl;
            SetPos_(20, 10);
            x = std::getchar();
    
            if (x <= '9' && x >= '0')
            {
                rank = x - '0';
                break;
            }
        }
    }
    
    void Tetris::SetColor(int color_num) // 设置颜色
    {
        int n;
        switch (color_num)
        {
        case 0: n = 0x04; break;
        case 1: n = 0x0C; break;
        case 2: n = 0x0D; break;
        case 3: n = 0x0E; break;
        case 4: n = 0x0A; break;
        }
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
    }
    
    void Tetris::DrawMap() // 画游戏时界面
    {
        int i;
        SetColor(0);
    
        for (i = 0; i < 24; i++) // 宽24格
        {
            SetPos_(i * 2, 0);
            std::cout << "■";
            SetPos_(i * 2, 26);
            std::cout << "■";
        }
    
        for (i = 0; i < 26; i++) // 高26格
        {
            SetPos_(0, i);
            std::cout << "■";
            SetPos_(28, i);
            std::cout << "■";
            SetPos_(46, i);
            std::cout << "■";
        }
    
        for (i = 14; i < 24; i++)
        {
            SetPos_(i * 2, 16);
            std::cout << "■";
        }
    
        SetColor(3);
        Input_score();
        SetPos_(30, 21);
        std::cout << "难度等级:" << rank;
        SetPos_(32, 2);
        std::cout << "下一图形:";
    }
    
    void Tetris::Draw(int x, int y, int num) // 画图形
    {
        int nx, ny;
    
        for (int i = 0; i < 4; i++)
        {
            nx = x + sharp[num][2 * i];
            ny = y + sharp[num][2 * i + 1];
            SetPos_((ny + 1) * 2, nx + 1);
            SetColor(i + 1);
            std::cout << "■";
        }
    }
    
    void Tetris::ReDraw(int x, int y, int num) // 为更新图形的位置清除图形
    {
        int nx, ny;
    
        for (int i = 0; i < 4; i++)
        {
            nx = x + sharp[num][2 * i];
            ny = y + sharp[num][2 * i + 1];
            SetPos_((ny + 1) * 2, nx + 1);
            std::cout << " ";
        }
    }
    
    bool Tetris::Judge(int x, int y, int num) // 判定在x, y 所指位置是否可画编号为
    { // num 的图形, 若不可画则反回true
        int nx, ny;
        for (int i = 0; i < 4; i++)
        {
            nx = x + sharp[num][2 * i];
            ny = y + sharp[num][2 * i + 1];
            if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
                return true;
        }
        return false;
    }
    
    void Tetris::Run() //运行游戏
    {
        int next_id;
        srand((int)time(0));
    
        id = rand() % 15;
        next_id = rand() % 15;
    
        Draw(point[0], point[1], id);
        Draw(5, 16, next_id);
    
        int count;
        if (rank == 1)
            count = 150;
        else if (rank == 2)
            count = 100;
        else
            count = 50;
    
        count = 5;
        int i = 0; //不同等级对应不同count
    
        while (1)
        {
            if (!(i < count)) //i 与 count 用于控制时间
            {
                i = 0;
                if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的话
                {
                    Updata();
                    id = next_id;
    
                    ReDraw(5, 16, next_id);
                    next_id = rand() % 15;
    
                    point[0] = 0; point[1] = 5;
                    Draw(point[0], point[1], id);
                    Draw(5, 16, next_id);
    
                    if (Judge(point[0], point[1], id))
                    {
                        system("cls");
                        SetPos_(20, 10);
                        std::cout << "【游戏结束,继续加油】" << std::endl;
                        SetPos_(20, 11);
                        std::cout << "【你的分数】:" << score << std::endl;
                        system("pause");
                        exit(1);
                    }
                }
                else //继续下落
                {
                    ReDraw(point[0], point[1], id);
                    point[0]++;
                    Draw(point[0], point[1], id);
                }
            }
    
            if (_kbhit()) //键盘输入值时
            {
                int key, key2;
                key = _getch();
                if (key == 224)
                {
                    key2 = _getch();
    
                    if (key2 == 72) //按向上方向键时
                    {
                        int temp = id;
                        Turn(id);
                        if (Judge(point[0], point[1], id))
                            id = temp;
                        ReDraw(point[0], point[1], temp);
                        Draw(point[0], point[1], id);
                    }
                    if (key2 == 80) //按向下方向键时
                    {
                        if (!Judge(point[0] + 2, point[1], id))
                        {
                            ReDraw(point[0], point[1], id);
                            point[0] += 2;
                            Draw(point[0], point[1], id);
                        }
                    }
                    else if (key2 == 75) //按向左方向键时
                    {
                        if (!Judge(point[0], point[1] - 1, id))
                        {
                            ReDraw(point[0], point[1], id);
                            point[1]--;
                            Draw(point[0], point[1], id);
                        }
                    }
                    else if (key2 == 77) //按向右方向键时
                    {
                        if (!Judge(point[0], point[1] + 1, id))
                        {
                            ReDraw(point[0], point[1], id);
                            point[1]++;
                            Draw(point[0], point[1], id);
                        }
                    }
                }
                else if (key == 32) // 按下空格暂停
                    Pause();
            }
    
            Sleep(50); //等待1毫秒
            i++; //控制下落间隔
        }
    }
    /*以上为俄罗斯方块前置*/
    
    /*以下为飞机大作战2前置*/
    /*=============== all the structures ===============*/
    
    typedef struct Frame
    {
        COORD position[2];
        int flag;
    } Frame;
    
    /*=============== all the functions ===============*/
    
    void SetPos(COORD a) // set cursor 
    {
        HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleCursorPosition(out, a);
    }
    
    void SetPos(int i, int j) // set cursor
    {
        COORD pos = {i, j};
        SetPos(pos);
    }
    
    void HideCursor()
    {
        CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    }
    
    // 把第y行,[x1, x2) 之间的坐标填充为 ch
    void drawRow(int y, int x1, int x2, char ch)
    {
        SetPos(x1, y);
        for (int i = 0; i <= (x2 - x1); i++)
            std::cout << ch;
    }
    
    // 在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawRow(COORD a, COORD b, char ch)
    {
        if (a.Y == b.Y)
            drawRow(a.Y, a.X, b.X, ch);
        else
        {
            SetPos(0, 25);
            std::cout << "error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
            system("pause");
        }
    }
    
    // 把第x列,[y1, y2] 之间的坐标填充为 ch
    void drawCol(int x, int y1, int y2, char ch)
    {
        int y = y1;
        while (y != y2 + 1)
        {
            SetPos(x, y);
            std::cout << ch;
            y++;
        }
    }
    
    // 在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawCol(COORD a, COORD b, char ch)
    {
        if (a.X == b.X)
            drawCol(a.X, a.Y, b.Y, ch);
        else
        {
            SetPos(0, 25);
            std::cout << "error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
            system("pause");
        }
    }
    
    // 左上角坐标、右下角坐标、用row填充行、用col填充列
    void drawFrame(COORD a, COORD b, char row, char col)
    {
        drawRow(a.Y, a.X + 1, b.X - 1, row);
        drawRow(b.Y, a.X + 1, b.X - 1, row);
        drawCol(a.X, a.Y + 1, b.Y - 1, col);
        drawCol(b.X, a.Y + 1, b.Y - 1, col);
    }
    
    void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
    {
        COORD a = {x1, y1};
        COORD b = {x2, y2};
        drawFrame(a, b, row, col);
    }
    
    void drawFrame(Frame frame, char row, char col)
    {
        COORD a = frame.position[0];
        COORD b = frame.position[1];
        drawFrame(a, b, row, col);
    }
    
    void drawPlaying()
    {
        drawFrame(0, 0, 48, 24, '=', '|'); // draw map frame
        drawFrame(49, 0, 79, 4, '-', '|'); // draw output frame
        drawFrame(49, 4, 79, 9, '-', '|'); // draw score frame
        drawFrame(49, 9, 79, 20, '-', '|'); // draw operate frame
        drawFrame(49, 20, 79, 24, '-', '|'); // draw other message frame
        SetPos(52, 6);
        std::cout << "得分:";
        SetPos(52, 7);
        std::cout << "称号:";
        SetPos(52, 10);
        std::cout << "操作方式:";
        SetPos(52, 12);
        std::cout << "  a,s,d,w 控制战机移动。";
        SetPos(52, 14);
        std::cout << "  p 暂停游戏。";
        SetPos(52, 16);
        std::cout << "  e 退出游戏。";
    }
    
    // 在[a, b)之间产生一个随机整数
    int random(int a, int b)
    {
        int c = (rand() % (b - a)) + a;
        return c;
    }
    
    // 在两个坐标包括的矩形框内随机产生一个坐标
    COORD random(COORD a, COORD b)
    {
        int x = random(a.X, b.X);
        int y = random(a.Y, b.Y);
        COORD c = {x, y};
        return c;
    }
    
    bool judgeCoordInFrame(Frame frame, COORD spot)
    {
        if (spot.X >= frame.position[0].X)
            if (spot.X <= frame.position[1].X)
                if (spot.Y >= frame.position[0].Y)
                    if (spot.Y <= frame.position[1].Y)
                        return true;
        return false;
    }
    
    void printCoord(COORD a)
    {
        std::cout << "( " << a.X << " , " << a.Y << " )";
    }
    
    void printFrameCoord(Frame a)
    {
        printCoord(a.position[0]);
        std::cout << " - ";
        printCoord(a.position[1]);
    }
    
    int drawMenu()
    {
        SetPos(30, 1);
        std::cout << "P l a n e  W a r";
        drawRow(3, 0, 79, '-');
        drawRow(5, 0, 79, '-');
        SetPos(28, 4);
        std::cout << "w 和 s 选择, k 确定";
        SetPos(15, 11);
        std::cout << "1. 简单的敌人";
        SetPos(15, 13);
        std::cout << "2. 冷酷的敌人";
        drawRow(20, 0, 79, '-');
        drawRow(22, 0, 79, '-');
        SetPos(47, 11);
        std::cout << "简单的敌人:";
        SetPos(51, 13);
        std::cout << "简单敌人有着较慢的移动速度。";
        SetPos(24, 21);
        std::cout << "制作:Rain";
        int j = 11;
        SetPos(12, j);
        std::cout << ">>";
    
        while (1)
        {    
            if (_kbhit())
            {    
                char x = _getch();
                switch (x)
                {
                case 'w' :
                    {    
                        if (j == 13)
                        {
                            SetPos(12, j);
                            std::cout << "  ";
                            j = 11;
                            SetPos(12, j);
                            std::cout << ">>";
                            SetPos(51, 13);
                            std::cout << "            ";
                            SetPos(47, 11);
                            std::cout << "简单的敌人:";
                            SetPos(51, 13);
                            std::cout << "简单敌人有着较慢的移动速度,容易对付。";
                        }
                        break;
                    }
                case 's' :
                    {    
                        if (j == 11)
                        {
                            SetPos(12, j);
                            std::cout << "  ";        
                            j = 13;
                            SetPos(12, j);
                            std::cout << ">>";
                            SetPos(51, 13);
                            std::cout << "              ";
                            SetPos(47, 11);
                            std::cout << "冷酷的敌人:";
                            SetPos(51, 13);
                            std::cout << "冷酷的敌人移动速度较快,难对付哟!!!";
                        }
                        break;
                    }
                case 'k' :
                    {    
                        if (j == 11)
                            return 1;
                        else
                            return 2;
                    }
                }
            }
        }
    }
    
    /* 
    DWORD WINAPI MusicFun(LPVOID lpParamte)
    {
        //DWORD OBJ;
        sndPlaySound(TEXT("bgm.wav"), SND_FILENAME | SND_ASYNC);
        return 0;
    }
    */
    
    /*================== the Game Class ==================*/
    
    class Game
    {
    public:
        COORD position[10];
        COORD bullet[10];
        Frame enemy[8];
        int score;
        int rank;
        int rankf;
        std::string title;
        int flag_rank;
    
        Game();
    
        // 初始化所有
        void initPlane();
        void initBullet();
        void initEnemy();
    
        // 初始化其中一个
        // void initThisBullet( COORD );
        // void initThisEnemy( Frame );
    
        void planeMove(char);
        void bulletMove();
        void enemyMove();
    
        // 填充所有
        void drawPlane();
        void drawPlaneToNull();
        void drawBullet();
        void drawBulletToNull();
        void drawEnemy();
        void drawEnemyToNull();
    
        // 填充其中一个
        void drawThisBulletToNull(COORD);
        void drawThisEnemyToNull(Frame);
    
        void Pause();
        void Playing();
        void judgePlane();
        void judgeEnemy();
    
        void Shoot();
    
        void GameOver();
        void printScore();
    };
    
    Game::Game()
    {
        initPlane();
        initBullet();
        initEnemy();
        score = 0;
        rank = 25;
        rankf = 0;
        flag_rank = 0;
    }
    
    void Game::initPlane()
    {
        COORD centren = {39, 22};
        position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
        position[1].X = centren.X - 2;    
        position[2].X = position[6].X = centren.X - 1;
        position[3].X = position[8].X = centren.X + 1;
        position[4].X = centren.X + 2;
        for (int i = 0; i <= 4; i++)
            position[i].Y = centren.Y;
        for (int i = 6; i <= 8; i++)
            position[i].Y = centren.Y + 1;
        position[5].Y = centren.Y - 1;
        position[9].Y = centren.Y - 2;
    }
    
    void Game::drawPlane()
    {
        for (int i = 0; i < 9; i++)
        {
            SetPos(position[i]);
            if (i != 5)
                std::cout << "O";
            else if (i == 5)
                std::cout << "|";        
        }
    }
    
    void Game::drawPlaneToNull()
    {
        for (int i = 0; i < 9; i++)
        {
            SetPos(position[i]);
            std::cout << " ";
        }    
    }
    
    void Game::initBullet()
    {
        for (int i = 0; i < 10; i++)
            bullet[i].Y = 30;
    }
    
    void Game::drawBullet()
    {
        for (int i = 0; i < 10; i++)
        {
            if (bullet[i].Y != 30)
            {
                SetPos(bullet[i]);
                std::cout << "^";    
            }
        }
    }
    
    void Game::drawBulletToNull()
    {
        for (int i = 0; i < 10; i++)
            if (bullet[i].Y != 30)
            {
                COORD pos = {bullet[i].X, bullet[i].Y + 1};
                SetPos(pos);
                std::cout << " ";
            }    
    }
    
    void Game::initEnemy()
    {
        COORD a = {1, 1};
        COORD b = {45, 15};
        for (int i = 0; i < 8; i++)
        {
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
    
    void Game::drawEnemy()
    {
        for (int i = 0; i < 8; i++)
            drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    }
    
    void Game::drawEnemyToNull()
    {
        for (int i = 0; i < 8; i++)
        {
            drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
        }        
    }
    
    void Game::Pause()
    {
        SetPos(61, 2);
        std::cout << "               ";
        SetPos(61, 2);
        std::cout << "暂停中...";
        char c = _getch();
        while (c != 'p')
            c = _getch();
        SetPos(61, 2);
        std::cout << "         ";
    }
    
    void Game::planeMove(char x)
    {
        if (x == 'a')
            if (position[1].X != 1)
                for (int i = 0; i <= 9; i++)
                    position[i].X -= 2;
                    
        if (x == 's')
            if (position[7].Y != 23)
                for (int i = 0; i <= 9; i++)
                    position[i].Y += 1;
    
        if (x == 'd')
            if (position[4].X != 47)
                for (int i = 0; i <= 9; i++)
                    position[i].X += 2;
    
        if (x == 'w')
            if (position[5].Y != 3)
                for (int i = 0; i <= 9; i++)
                    position[i].Y -= 1;
    }
    
    void Game::bulletMove()
    {
        for (int i = 0; i < 10; i++)
        {
            if (bullet[i].Y != 30)
            {
                bullet[i].Y -= 1;
                if (bullet[i].Y == 1)
                {
                    COORD pos = {bullet[i].X, bullet[i].Y + 1};
                    drawThisBulletToNull(pos);
                    bullet[i].Y = 30;
                }
            }
        }
    }
    
    void Game::enemyMove()
    {
        for (int i = 0; i < 8; i++)
        {
            for (int j = 0; j < 2; j++)
                enemy[i].position[j].Y++;
    
            if (24 == enemy[i].position[1].Y)
            {
                COORD a = {1, 1};
                COORD b = {45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
            }
        }
    }
    
    void Game::judgePlane()
    {
        for (int i = 0; i < 8; i++)
            for (int j = 0; j < 9; j++)
                if (judgeCoordInFrame(enemy[i], position[j]))
                {
                    SetPos(62, 1);
                    std::cout << "坠毁";
                    drawFrame(enemy[i], '+', '+');
                    Sleep(1000);
                    GameOver();
                    break;
                }
    }
    
    void Game::drawThisBulletToNull(COORD c)
    {
        SetPos(c);
        std::cout << " ";
    }
    
    void Game::drawThisEnemyToNull(Frame f)
    {
        drawFrame(f, ' ', ' ');
    }
    
    void Game::judgeEnemy()
    {
        for (int i = 0; i < 8; i++)
            for (int j = 0; j < 10; j++)
                if (judgeCoordInFrame(enemy[i], bullet[j]))
                {
                    score += 5;
                    drawThisEnemyToNull(enemy[i]);
                    COORD a = {1, 1};
                    COORD b = {45, 3};
                    enemy[i].position[0] = random(a, b);
                    enemy[i].position[1].X = enemy[i].position[0].X + 3;
                    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                    drawThisBulletToNull(bullet[j]);
                    bullet[j].Y = 30;
                }
    }
    
    void Game::Shoot()
    {
        for (int i = 0; i < 10; i++)
            if (bullet[i].Y == 30)
            {
                bullet[i].X = position[5].X;
                bullet[i].Y = position[5].Y - 1;
                break;
            }
    }
    
    void Game::printScore()
    {
        if (score == 120 && flag_rank == 0)
        {
            rank -= 3;
            flag_rank = 1;
        }
    
        else if (score == 360 && flag_rank == 1)
        {
            rank -= 5;
            flag_rank = 2;
        }
        else if (score == 480 && flag_rank == 2)
        {
            rank -= 5;
            flag_rank = 3;
        }
        int x = rank / 5;
        SetPos(60, 6);
        std::cout << score;
    
        if (rank != rankf)
        {
            SetPos(60, 7);
            if (x == 5)
                title = "初级飞行员";
            else if (x == 4)
                title = "中级飞行员";
            else if (x == 3)
                title = "高级飞行员";
            else if (x == 2)
                title = "王牌飞行员";
            std::cout << title;
        }
        rankf = rank;
    }
    
    void Game::Playing()
    {
        // HANDLE MFUN;
        // MFUN = CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
    
        drawEnemy();
        drawPlane();
    
        int flag_bullet = 0;
        int flag_enemy = 0;
    
        while (1)
        {
            Sleep(8);
            if (_kbhit())
            {
                char x = _getch();
                if (x == 'a' || x == 's' || x == 'd' || x == 'w')
                {
                    drawPlaneToNull();
                    planeMove(x);
                    drawPlane();
                    judgePlane();
                }            
                else if (x == 'p')
                    Pause();
                else if (x == 'k')
                    Shoot();
                else if (x == 'e')
                {
                    // CloseHandle(MFUN);
                    GameOver();
                    break;
                }
            }
            /* 处理子弹 */
            if (0 == flag_bullet)
            {
                bulletMove();
                drawBulletToNull();
                drawBullet();
                judgeEnemy();
            }            
            flag_bullet++;
            if (5 == flag_bullet)
                flag_bullet = 0;
    
            /* 处理敌人 */
            if (0 == flag_enemy)
            {
                drawEnemyToNull();
                enemyMove();            
                drawEnemy();
                judgePlane();
            }
            flag_enemy++;
            if (flag_enemy >= rank)
                flag_enemy = 0;
    
            /* 输出得分 */
            printScore();
        }
    }
    
    void Game::GameOver()
    {
        system("cls");                
        COORD p1 = {28, 9};
        COORD p2 = {53, 15};
        drawFrame(p1, p2, '=', '|');
        SetPos(36, 12);
        std::string str = "Game Over!";
        for (int i = 0; i < str.size(); i++)
        {
            Sleep(80);
            std::cout << str[i];
        }
        Sleep(1000);
        system("cls");
        drawFrame(p1, p2, '=', '|');
        SetPos(31, 11);
        std::cout << "击落敌机:" << score / 5 << " 架";
        SetPos(31, 12);
        std::cout << "得  分:" << score;
        SetPos(31, 13);
        std::cout << "获得称号:" << title;
        SetPos(30, 16);
        Sleep(1000);
        std::cout << "继续? 是(y)| 否(n)制作:Rain";
        char x = _getch();
        if (x == 'n')
            exit(0);
        else if (x == 'y')
        {
            system("cls");
            Game game;
            int a = drawMenu();
            if (a == 2)
                game.rank = 20;
            system("cls");
            drawPlaying();
            game.Playing();
        }
        else
            GameOver();
    }
    
    
    /*以上为飞机大作战2前置*/
    
    /*以下为火柴人跑酷前置*/
    
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {return ((int)(a*10+5))/10;}
    void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
    void Color( int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b)
    {
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){
            if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
            if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
        for(int i=0;i<3;i++){
            if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
            if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
            if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    				if(a==2)Blo-=20;
    				else if(a==8)Blo-=10;
    				else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
            if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
        }
    }
    void Map(int a,int b){
        Color(0);
        if(a==-1){
            if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
            if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
        }
        if(a==0){
            if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
            if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
            if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
        }
        if(a==1||a==3){
            if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
            if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
            if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
            if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
            if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
            if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
            if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
            if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
            if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
            if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
            if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
            if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
        }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
    }
    void Move(){
        if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
        if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
        else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
        for(int i=bl;i<=br;i++){
            if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
            for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
            if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
            Map(1,i);if(B[i].life==0) continue;
            else{B[i].t++;
                if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
                if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
                if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
                if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
                if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
                if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
            }
            if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
        }
    }
    void Guai(int R,int r){
        if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
        if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
        if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
        if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
    }
    void CpGuai(int R,float x,float y,float xx,float yy){
        if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
        if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    }
    void MesGuai(int a,int rr){
        int R=rand()%rr,r=-10086;
        if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
    }
    void NorGuai(int a,int b){	
        if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
        if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
        if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
        if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
    }
    void RandGood(){
        if(Biao>0){Biao--;Guai(-1,0);}
        if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
        else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else Gd[1]=0;
        for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
    }
    void Panboss(int bx,int by){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
    }
    void Boss1(){
        for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
        Bx1-=Bvx1;By1-=Bvy1;
        if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
        if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
        if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
        if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
        if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
    }
    void Boss2(){
        for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        Bx2-=Bvx2;By2-=Bvy2;
        if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
        if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
        if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
        if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
        if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
    }
    void Boss3(){
        #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
        for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        Bx3-=Bvx3;By3-=Bvy3;
        if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
        if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
        if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
        if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
        if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
        if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
    }
    void Ball(int ball){
        if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
        if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
        if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
        if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
        if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
    }
    
    /*以上为火柴人跑酷前置*/
    
    struct long_long_square {//长长方块结构体
        long long x;//左上角x坐标
        long long y;//左上角y坐标
        long long a;//长
        long long b;//宽
    };
    
    struct long_square {//长方块结构体
        long x;//左上角x坐标
        long y;//左上角y坐标
        long a;//长
        long b;//宽
    };
    
    struct square {//方块结构体
        int x;//左上角x坐标
        int y;//左上角y坐标
        int a;//长
        int b;//宽
    };
    
    struct short_square {//短方块结构体
        short x;//左上角x坐标
        short y;//左上角y坐标
        short a;//长
        short b;//宽
    };
    
    void printLongLongSquare(const long_long_square& square, char ch) {//打印长长方块
    
        for (long long i = 0; i < square.b; ++i) {
            for (long long j = 0; j < square.a; ++j) {
                std::cout << ch;
            }
            std::cout << std::endl;
        }
    }
    
    void printLongSquare(const long_square& square, char ch) {//打印长方块
    
        for (long i = 0; i < square.b; ++i) {
            for (long j = 0; j < square.a; ++j) {
                std::cout << ch;
            }
            std::cout << std::endl;
        }
    }
    
    void printSquare(const square& square, char ch) {//打印方块
    
        for (int i = 0; i < square.b; ++i) {
            for (int j = 0; j < square.a; ++j) {
                std::cout << ch << ' ';
            }
            std::cout << std::endl;
        }
    }
    
    void printShortSquare(const short_square& square, char ch) {//打印短方块
    
        for (short i = 0; i < square.b; ++i) {
            for (short j = 0; j < square.a; ++j) {
                std::cout << ch << ' ';
            }
            std::cout << std::endl;
        }
    }
    
    void clearScreen() {//清屏函数
        std::cout << "\033[2J\033[1;1H";  // ANSI escape sequence to clear the screen and move cursor to (1,1)
    }
    
    void pause() {//暂停函数(按下任意键继续)
        std::cout << "Press Enter to continue...";
        std::cin.ignore();  // Ignore any input in the input buffer
        std::cin.get();  // Wait for the user to press Enter
    }
    
    void pause(int time) {//暂停函数(规定时间)
        std::this_thread::sleep_for(std::chrono::milliseconds(time));
    }
    
    void Tetris_game(){//俄罗斯方块游戏
    
        Tetris game;
        game.Welocme();
        system("cls"); //清除欢迎界面
        game.DrawMap();
        game.Run();
    }
    
    void plane_war(){//飞机大战2游戏
        // 游戏准备
        srand((int)time(0));    // 随机种子
        HideCursor();    // 隐藏光标
        
        Game game;
        int a = drawMenu();
        if (a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    
    void Stickman_Parkour(){//火柴人跑酷游戏
    
        system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
        Win=0;Ren=1;Lv=1;Blo=Blomax=100/*这里改变血量*/;Expmax=300;Hui=15;X=18,Y=6;
        ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
        Start:Blo=Blomax * 100;Ding=6.25;
        memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
        if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
        while(1){
            T++;
            if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
            if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
            if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
            if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
            if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
            Map(-1,0);
            if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
            Move();Map(0,(bool)Kill);Color(0);
            Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
            if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
            if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
            if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
        }
    	if(Blo<=0){
    		Sleep(1000);
    		D++;
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"GAME OVER...";
    		Sleep(2000);
    		goto ReStart;
    	}
    	else if(Win==6){
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"坚持30秒 !";
    		Sleep(2000);
    		Setpos(30,0);
    		Win++;
    		D=0;
    	}
    	else if(Win==7){
    		Sleep(1000);
    		system("color 6E");
    		Setpos(15,11);
    		Color(5);
    		cout<<"YOU WIN !";
    		Sleep(2000);
    		Setpos(30,0);
    		return;
    	}else Sleep(1000),Win++,D=0;
    	goto Start;
    
    }
    
    #endif
    

    安装教程

    1. 将源码放在你想安装此头文件的文件夹里(放错了运行不了)

    2. 将文件命名为

      CPPgame.h

               3.保存文件,在当前文件夹(目录)下的.cpp文件中输入

#include "CPPgame.h"

                即可调用。

        结语

         以上就是本文的全部内容了,喜欢别忘了关注呀~~

        更多精彩内容见CSDN主页:w(゚Д゚)w吓洗宝宝了-CSDN博客。

        InsCode主页:InsCode - 让你的灵感立刻落地。

        自制项目:割绳子小游戏。

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.coloradmin.cn/o/2243050.html

如若内容造成侵权/违法违规/事实不符,请联系多彩编程网进行投诉反馈,一经查实,立即删除!

相关文章

多模态简述

多模态学习概念 【多模态简述-哔哩哔哩】 https://b23.tv/UrUyfln 定义&#xff1a; 模态&#xff1a;事物表达或感知的方式 多模态&#xff1a;研究异构和相互连接数据的科学&#xff0c;涵盖了从原始的器官信号到抽象概念的多种模态 语音和语言是理解人物交互的关键模态&am…

RabbitMQ-死信队列(golang)

1、概念 死信&#xff08;Dead Letter&#xff09;&#xff0c;字面上可以理解为未被消费者成功消费的信息&#xff0c;正常来说&#xff0c;生产者将消息放入到队列中&#xff0c;消费者从队列获取消息&#xff0c;并进行处理&#xff0c;但是由于某种原因&#xff0c;队列中的…

第8章利用CSS制作导航菜单

8.1 水平顶部导航栏 8.1.1 简单水平导航栏的设计与实现 8.1.1.1导航栏的创建 <nav>标签是 HIML5 新增的文档结构标签&#xff0c;用于标记导航栏&#xff0c;以便后续与网站的其他内整合&#xff0c;所以常用<nav>标签在页面上创建导航栏菜单区域。 例如,在<na…

「人眼视觉不再是视频消费的唯一形式」丨智能编解码和 AI 视频生成专场回顾@RTE2024

你是否想过&#xff0c;未来你看到的电影预告片、广告&#xff0c;甚至新闻报道&#xff0c;都可能完全由 AI 生成&#xff1f; 在人工智能迅猛发展的今天&#xff0c;视频技术正经历着一场前所未有的变革。从智能编解码到虚拟数字人&#xff0c;再到 AI 驱动的视频生成&#…

C++:哈希拓展-位图

目录 一.问题导入 二.什么是位图? 2.1如何确定目标数在哪个比特位? 2.2如何存放高低位 2.3位图模拟代码实现 2.3.1如何标记一个数 2.3.2如何重置标记 2.3.3如何检查一个数是否被标记 整体代码实现 标准库的Bitset 库中的bitset的缺陷 简单应用 一.问题导入 这道…

nacos-operator在k8s集群上部署nacos-server2.4.3版本踩坑实录

文章目录 操作步骤1. 拉取仓库代码2. 安装nacos-operator3. 安装nacos-server 坑点一坑点二nacos-ui页面访问同一集群环境下微服务连接nacos地址配置待办参考文档 操作步骤 1. 拉取仓库代码 &#xff08;这一步主要用到代码中的相关yml文件&#xff0c;稍加修改用于部署容器&…

Python爬虫----python爬虫基础

一、python爬虫基础-爬虫简介 1、现实生活中实际爬虫有哪些&#xff1f; 2、什么是网络爬虫&#xff1f; 3、什么是通用爬虫和聚焦爬虫&#xff1f; 4、为什么要用python写爬虫程序 5、环境和工具 二、python爬虫基础-http协议和chrome抓包工具 1、什么是http和https协议…

从北美火到中国,大数据洞察品牌“STANLEY”的突围之路

保守直筒大头的“硬汉”外形&#xff0c;以百变颜色踩中时尚命脉&#xff0c;与各路大牌“梦幻联动”&#xff0c;不少时尚弄潮儿没能逃过其“真香”诱惑。 这就是今年以来从北美火到中国的STANLEY&#xff0c;在“巨无霸”水杯中突围出属于自己的一条路。 最近STANLEY又整活…

Java结合ElasticSearch根据查询关键字,高亮显示全文数据。

由于es高亮显示机制的问题。当全文内容过多&#xff0c;且搜索中标又少时&#xff0c;就会出现高亮结果无法覆盖全文。因此需要根据需求手动替换。 1.根据es的ik分词器获取搜索词的分词结果。 es部分&#xff1a; //中文分词解析 post /_analyze {"analyzer":"…

Python绘制雪花

文章目录 系列目录写在前面技术需求完整代码代码分析1. 代码初始化部分分析2. 雪花绘制核心逻辑分析3. 窗口保持部分分析4. 美学与几何特点总结 写在后面 系列目录 序号直达链接爱心系列1Python制作一个无法拒绝的表白界面2Python满屏飘字表白代码3Python无限弹窗满屏表白代码4…

Linux性能优化之火焰图简介

Linux 火焰图&#xff08;Flame Graph&#xff09;是一种可视化工具&#xff0c;用于分析程序性能问题&#xff0c;尤其是 CPU 使用情况。它展示了程序中函数调用的层次结构和各个调用栈占用的时间比例。 以下是详细介绍&#xff0c;包括火焰图的工作原理、生成步骤和实际使用中…

Axure设计之文本编辑器制作教程

文本编辑器是一个功能强大的工具&#xff0c;允许用户在图形界面中创建和编辑文本的格式和布局&#xff0c;如字体样式、大小、颜色、对齐方式等&#xff0c;在Web端实际项目中&#xff0c;文本编辑器的使用非常频繁。以下是在Axure中模拟web端富文本编辑器&#xff0c;来制作文…

Python中的正则表达式教程

一、 正则表达式基础 1。1。概念介绍 正则表达式是用于处理字符串的强大工具,它并不是Python的一部分。 其他编程语言中也有正则表达式的概念,区别只在于不同的编程语言实现支持的语法数量不同。 它拥有自己独特的语法以及一个独立的处理引擎&#xff0c;在提供了正则表达式…

脑机接口、嵌入式 AI 、工业级 MR、空间视频和下一代 XR 浏览器丨RTE2024 空间计算和新硬件专场回顾

这一轮硬件创新由 AI 引爆&#xff0c;或许最大受益者仍是 AI&#xff0c;因为只有硬件才能为 AI 直接获取最真实世界的数据。 在人工智能与硬件融合的新时代&#xff0c;实时互动技术正迎来前所未有的创新浪潮。从嵌入式系统到混合现实&#xff0c;从空间视频到脑机接口&…

Python爬虫下载新闻,Flask展现新闻(2)

上篇讲了用Python从新闻网站上下载新闻&#xff0c;本篇讲用Flask展现新闻。关于Flask安装网上好多教程&#xff0c;不赘述。下面主要讲 HTML-Flask-数据 的关系。 简洁版 如图&#xff0c;页面简单&#xff0c;主要显示新闻标题。 分页&#xff0c;使用最简单的分页技术&…

Linux下编译MFEM

本文记录在Linux下编译MFEM的过程。 零、环境 操作系统Ubuntu 22.04.4 LTSVS Code1.92.1Git2.34.1GCC11.4.0CMake3.22.1Boost1.74.0oneAPI2024.2.1 一、安装依赖 二、编译代码 附录I: CMakeUserPresets.json {"version": 4,"configurePresets": [{&quo…

Win10/11 安装使用 Neo4j Community Edition

如果你下载的是 Neo4j Community Edition 的压缩包&#xff0c;意味着你需要手动解压并配置 Neo4j。以下是详细的使用步骤&#xff1a; 0. 下载压缩包 访问Neo4j官网&#xff0c;找到 Community Edition 版本并选择 4.x 或者 5.x 下载&#xff1a;https://neo4j.com/deployme…

Spring Boot教程之Spring Boot简介

Spring Boot 简介 接下来一段时间&#xff0c;我会持续发布并完成Spring Boot教程 Spring 被广泛用于创建可扩展的应用程序。对于 Web 应用程序&#xff0c;Spring 提供了 Spring MVC&#xff0c;它是 Spring 的一个广泛使用的模块&#xff0c;用于创建可扩展的 Web 应用程序。…

基于java+SpringBoot+Vue的智能物流管理系统设计与实现

项目运行 环境配置&#xff1a; Jdk1.8 Tomcat7.0 Mysql HBuilderX&#xff08;Webstorm也行&#xff09; Eclispe&#xff08;IntelliJ IDEA,Eclispe,MyEclispe,Sts都支持&#xff09;。 项目技术&#xff1a; Springboot mybatis Maven mysql5.7或8.0等等组成&#x…

智能零售柜商品识别

项目源码获取方式见文章末尾&#xff01; 600多个深度学习项目资料&#xff0c;快来加入社群一起学习吧。 《------往期经典推荐------》 项目名称 1.【基于CNN-RNN的影像报告生成】 2.【卫星图像道路检测DeepLabV3Plus模型】 3.【GAN模型实现二次元头像生成】 4.【CNN模型实现…