环境搭建
1. 执行brew install glfw
2. 项目中Build Settings中header Search Paths中添加glfw的include路径
3. 项目中Build Phases中的Link Binary With Libraries中添加glfw的lib文件(路径/opt/homebrew/Cellar/glfw/3.4/lib/libglfw.3.4.dylib)及opengl.framework
代码实现
#include <GLFW/glfw3.h>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex2f(0, 0.5f);
glVertex2f(-0.5f, -0.5f);
glVertex2f(0.5f, -0.5f);
glEnd();
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}