RTMP(Real-Time Messaging Protocol)是一种实时流媒体传输协议,常用于音视频直播。
RTMP推流客户端是一种能够将音视频数据推送到直播服务器的工具。QT录音是利用Qt库实现的录音功能。OpenCV摄像是利用OpenCV库实现的对摄像头的控制和图像处理功能。FFmpeg编码推流是利用FFmpeg库实现的将音视频数据进行编码并推流到RTMP服务器的功能。
在本文中,我们将介绍如何使用RTMP推流客户端结合QT录音、OpenCV摄像和FFmpeg编码推流来实现将音视频数据推送到RTMP服务器的功能。
一、 环境介绍
1、QT版本: QT5.12.12
2、编译器: MSVC2017 64
3、ffmpeg版本: 6.1.1
4、openCV 4.x
5、完整工程下载地址(下载即可编译运行): https://download.csdn.net/download/u012959478/89646684
二、实现思路
这个推流客户端的主要运行有三个线程,并且需要两个队列。
线程1(音频数据采集):使用QT录音功能,将音频数据采集下来,并存入音频队列中。
线程2(视频数据采集):使用OpenCV库实现视频数据的采集,将摄像头捕获的视频数据存入视频队列中。
线程3(推流):从音频和视频队列中读取数据,并使用FFmpeg库对音视频数据进行编码,最终推流到指定的服务器。
三、示例代码
AVFrameQueue.h
#pragma once
extern "C" {
#include "libavcodec/avcodec.h"
}
#include <QQueue>
#include <QMutex>
class AVFrameQueue
{
public:
// 添加元素到队列尾部
void enqueue(AVFrame* value) {
QMutexLocker locker(&m_mutex);
AVFrame* tmp_frame = av_frame_alloc();
av_frame_move_ref(tmp_frame, value);
m_queue.enqueue(tmp_frame);
}
// 从队列头部移除一个元素,并返回它
AVFrame* dequeue() {
QMutexLocker locker(&m_mutex);
if (m_queue.isEmpty()) {
return nullptr;
}
return m_queue.dequeue();
}
// 返回队列是否为空
bool isEmpty() const {
QMutexLocker locker(&m_mutex);
return m_queue.isEmpty();
}
int size() const {
QMutexLocker locker(&m_mutex);
return m_queue.size();
}
void clear() {
QMutexLocker locker(&m_mutex);
m_queue.clear();
}
private:
QQueue<AVFrame*> m_queue;
mutable QMutex m_mutex;
};
audiorecordthread.h音频采集线程
#ifndef AUDIORECORDTHREAD_H
#define AUDIORECORDTHREAD_H
#include <QThread>
#include <QAudioInput>
#include "AVFrameQueue.h"
extern "C"
{
#include <libswresample/swresample.h>
#include <libavformat/avformat.h>
}
class AudioRecordThread : public QThread
{
Q_OBJECT
public:
explicit AudioRecordThread(AVFrameQueue * frame_queue);
~AudioRecordThread();
bool Init();
private:
void run();
bool InitResample();
void increaseVolume(AVFrame *frame, double volume);//提高音量
private:
SwrContext *_swr_ctx = nullptr;
AVFrame* _pcmAvFrame = nullptr;
QAudioInput *_input = nullptr;
QIODevice *_io = nullptr;
AVFrameQueue *_frame_queue = nullptr;
int channels = 2; // 声道数
int sampleRate = 44100; // 采样率
int sampleByte = 2; // 采样字节数(2字节,16位)
int nbSamples = 1024; // 一帧音频每个通道的采样数量
};
#endif // AUDIORECORDTHREAD_H
audiorecordthread.cpp
#include "audiorecordthread.h"
#include <QDebug>
AudioRecordThread::AudioRecordThread(AVFrameQueue * frame_queue):_frame_queue(frame_queue)
{
connect(this, &AudioRecordThread::finished,this, &AudioRecordThread::deleteLater);
}
AudioRecordThread::~AudioRecordThread()
{
requestInterruption();
if (_input)
_input->stop();
_input = nullptr;
if (_io)
_io->close();
_io = nullptr;
swr_free(&_swr_ctx);
av_frame_free(&_pcmAvFrame);
quit();
wait();
qDebug() << "AudioRecordThread析构";
}
bool AudioRecordThread::Init()
{
if(QAudioDeviceInfo::availableDevices(QAudio::AudioInput).size()<1)
{
qDebug()<<"没有录音设备";
return false;
}
QAudioFormat fmt;
fmt.setSampleRate(sampleRate);
fmt.setChannelCount(channels);
fmt.setSampleSize(sampleByte * 8);
fmt.setCodec("audio/pcm");
fmt.setByteOrder(QAudioFormat::LittleEndian);
fmt.setSampleType(QAudioFormat::UnSignedInt);
QAudioDeviceInfo info = QAudioDeviceInfo::defaultInputDevice();
if (!info.isFormatSupported(fmt)) {
fmt = info.nearestFormat(fmt);
}
_input = new QAudioInput(fmt);
//开始录制音频
_io = _input->start();
if (!_io)
return false;
if(!InitResample())
return false;
return true;
}
bool AudioRecordThread::InitResample()
{
// 音频重采样 上下文初始化
_swr_ctx = swr_alloc_set_opts(nullptr,
av_get_default_channel_layout(channels), AV_SAMPLE_FMT_S16, sampleRate,//输出格式
av_get_default_channel_layout(channels), AV_SAMPLE_FMT_S16, sampleRate, 0, nullptr);//输入格式
if (!_swr_ctx)
{
return false;
}
int ret = swr_init(_swr_ctx);
if (ret < 0)
{
return false;
}
return true;
}
void AudioRecordThread::run()
{
int readSize = nbSamples * channels * sampleByte;
char* buf = new char[readSize];
while(!isInterruptionRequested())
{
if (_frame_queue->size() > 10) {
msleep(10);
continue;
}
//一次读取一帧音频
if (_input->bytesReady() < readSize)
{
QThread::msleep(1);
continue;
}
int size = 0;
while (size != readSize)
{
int len = _io->read(buf + size, readSize - size);
if (len < 0)break;
size += len;
}
if (size != readSize)continue;
//已经读一帧源数据
const uint8_t *indata[AV_NUM_DATA_POINTERS] = { 0 };
indata[0] = (uint8_t *)buf;
//音频重采样输出空间分配
_pcmAvFrame = av_frame_alloc();
_pcmAvFrame->format = AV_SAMPLE_FMT_S16;
_pcmAvFrame->channels = channels;
_pcmAvFrame->channel_layout = av_get_default_channel_layout(channels);
_pcmAvFrame->nb_samples = nbSamples; //一帧音频一通道的采用数量
av_frame_get_buffer(_pcmAvFrame, 0); // 给pcm分配存储空间
swr_convert(_swr_ctx, _pcmAvFrame->data, _pcmAvFrame->nb_samples, indata, nbSamples);
increaseVolume(_pcmAvFrame,8);//简单的提高音量,没有回声消除,噪音抑制
_frame_queue->enqueue(_pcmAvFrame);
msleep(1);
}
delete []buf;
}
void AudioRecordThread::increaseVolume(AVFrame *frame, double volume)
{
int16_t *samples = (int16_t *)frame->data[0];
int nb_samples = frame->nb_samples;
int channels = av_get_channel_layout_nb_channels(frame->channel_layout);
// 提高音量
for (int i = 0; i < nb_samples; i++)
{
for (int ch = 0; ch < channels; ch++)
{
// 使用线性插值来提高音量
int pcmval = samples[ch] * volume;
if (pcmval < 32767 && pcmval > -32768)
{
samples[ch] = pcmval;
}
else if (pcmval > 32767)
{
samples[ch] = 32767;
}
else if (pcmval < -32768)
{
samples[ch] = -32768;
}
}
samples += channels;
}
}
videocapturethread.h视频采集线程
#ifndef VIDEOCAPTURETHREAD_H
#define VIDEOCAPTURETHREAD_H
#include <QThread>
#include "AVFrameQueue.h"
#include "opencv2/opencv.hpp"
extern "C"
{
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
}
class VideoCaptureThread : public QThread
{
Q_OBJECT
public:
explicit VideoCaptureThread(AVFrameQueue * frame_queue);
~VideoCaptureThread();
bool Init(int camIndex = 0); // 打开本地摄像头
bool Init(const char* url); // 打开流
bool InitScale();
private:
void run();
AVFrame* RGBToYUV(cv::Mat &frame);
private:
AVFrameQueue *_frame_queue = nullptr;
cv::VideoCapture capture;
SwsContext* _swsContext = nullptr; // 像素格式转换上下文
AVFrame* _yuvAvFrame = nullptr; // 存放转换后的YUV数据
int inWidth;
int inHeight;
// int fps;
int outWidth = 640;
int outHeight = 360;
};
#endif // VIDEOCAPTURETHREAD_H
videocapturethread.cpp
#include "videocapturethread.h"
#include <QDebug>
VideoCaptureThread::VideoCaptureThread(AVFrameQueue * frame_queue) : _frame_queue(frame_queue)
{
connect(this, &VideoCaptureThread::finished,this, &VideoCaptureThread::deleteLater);
}
VideoCaptureThread::~VideoCaptureThread()
{
requestInterruption();
if (capture.isOpened())
{
capture.release();
}
sws_freeContext(_swsContext);
av_frame_free(&_yuvAvFrame);
quit();
wait();
qDebug() << "VideoCaptureThread析构";
}
bool VideoCaptureThread::Init(int camIndex)
{
// 打开本地摄像头
capture.open(camIndex);
if (!capture.isOpened())
{
return false;
}
// 得到本地相机参数
inWidth = capture.get(cv::CAP_PROP_FRAME_WIDTH);
inHeight = capture.get(cv::CAP_PROP_FRAME_HEIGHT);
// fps = capture.get(cv::CAP_PROP_FPS);
return true;
}
bool VideoCaptureThread::Init(const char *url)
{
capture.open(url);
if (!capture.isOpened())
{
return false;
}
// 得到流媒体的参数
inWidth = capture.get(cv::CAP_PROP_FRAME_WIDTH);
inHeight = capture.get(cv::CAP_PROP_FRAME_HEIGHT);
// fps = capture.get(cv::CAP_PROP_FPS);
return true;
}
bool VideoCaptureThread::InitScale()
{
_swsContext = sws_getCachedContext(_swsContext,
inWidth, inHeight, AV_PIX_FMT_BGR24,
outWidth, outHeight, AV_PIX_FMT_YUV420P,
SWS_BICUBIC,
0, 0, 0);
if (!_swsContext)
{
return false;
}
return true;
}
void VideoCaptureThread::run()
{
cv::Mat frame;
while(!isInterruptionRequested())
{
if (_frame_queue->size() > 10) {
msleep(10);
continue;
}
// 读取一帧
if (!capture.read(frame)) {
msleep(1); // 如果没有读取到,等待1ms
continue;
}
AVFrame *yuv = RGBToYUV(frame);
_frame_queue->enqueue(yuv);
msleep(1);
}
}
AVFrame* VideoCaptureThread::RGBToYUV(cv::Mat &frame)
{
//输入的数据结构
uint8_t *indata[AV_NUM_DATA_POINTERS] = {0};
indata[0] = frame.data;
int insize[AV_NUM_DATA_POINTERS] = {0};
// 一行(宽)数据的字节数
insize[0] = frame.cols * frame.elemSize();
_yuvAvFrame = av_frame_alloc();
_yuvAvFrame->format = AV_PIX_FMT_YUV420P;
_yuvAvFrame->width = outWidth;
_yuvAvFrame->height = outHeight;
_yuvAvFrame->pts = 0;
// 实际分配yuv空间
int ret = av_frame_get_buffer(_yuvAvFrame, 0);
if (ret != 0)
{
return nullptr;
}
// 开始格式转换,把转换后的数据存放到yuvAvFrame->data中
int h = sws_scale(_swsContext, indata, insize, 0, frame.rows,
_yuvAvFrame->data, _yuvAvFrame->linesize);
if (h <= 0)
{
return nullptr;
}
return _yuvAvFrame;
}
mediaencode.h
#ifndef MEDIAENCODE_H
#define MEDIAENCODE_H
#include <QObject>
extern "C"
{
#include <libavcodec/avcodec.h>
}
class MediaEncode : public QObject
{
Q_OBJECT
public:
explicit MediaEncode(QObject *parent = nullptr);
~MediaEncode();
bool InitVideoCodec();// 视频编码器初始化
AVPacket* EncodeVideo(AVFrame* frame);// 开始编码视频
bool InitAudioCodec();// 音频编码器初始化
AVPacket* EncodeAudio(AVFrame* frame);// 开始音频编码
public:
// 视频编码器上下文, YUV->H264
AVCodecContext* _videoCodecContext = nullptr;
// 音频编码上下文, PCM-AAC
AVCodecContext* _audioCodecContext = nullptr;
private:
int outWidth = 640; //和采集的尺寸保持一致
int outHeight = 360;
int fps = 30;
int videoPts = 0;
int audioPts = 0;
AVPacket outAudioPacket = {0};
AVPacket outVideoPacket = {0};
};
#endif // MEDIAENCODE_H
mediaencode.cpp
#include "mediaencode.h"
MediaEncode::MediaEncode(QObject *parent) : QObject(parent)
{
InitVideoCodec();
InitAudioCodec();
}
MediaEncode::~MediaEncode()
{
avcodec_free_context(&_videoCodecContext);
avcodec_free_context(&_audioCodecContext);
}
bool MediaEncode::InitVideoCodec()
{
int ret = 0;
// 找到编码器
const AVCodec* videoCodec = avcodec_find_encoder(AV_CODEC_ID_H264);
if (!videoCodec) {
return false;
}
// 创建编码器上下文
_videoCodecContext = avcodec_alloc_context3(videoCodec);
if (!_videoCodecContext) {
return false;
}
// 配置编码器参数
_videoCodecContext->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
_videoCodecContext->codec_id = videoCodec->id;
// _videoCodecContext->thread_count = 8;
//压缩后每秒视频的bit位大小
_videoCodecContext->bit_rate = 1200 * 1024;
_videoCodecContext->width = outWidth;
_videoCodecContext->height = outHeight;
_videoCodecContext->time_base = {1, fps};
_videoCodecContext->framerate = {fps, 1};
// 画面组的大小,多少帧一个关键帧
_videoCodecContext->gop_size = 15;
_videoCodecContext->max_b_frames = 0;
_videoCodecContext->pix_fmt = AV_PIX_FMT_YUV420P;
// 打开编码器上下文
ret = avcodec_open2(_videoCodecContext, 0, 0);
if (ret != 0) {
return false;
}
return true;
}
AVPacket* MediaEncode::EncodeVideo(AVFrame* frame)
{
// 开始h264编码, pts必须递增
frame->pts = videoPts;
videoPts++;
// 发送原始帧,开始编码
int ret = avcodec_send_frame(_videoCodecContext, frame);
if (ret != 0) {
return nullptr;
}
av_packet_unref(&outVideoPacket);
ret = avcodec_receive_packet(_videoCodecContext, &outVideoPacket);
if (ret != 0 || outVideoPacket.size <= 0) {
return nullptr;
}
return &outVideoPacket;
}
bool MediaEncode::InitAudioCodec()
{
const AVCodec *codec = avcodec_find_encoder_by_name("libfdk_aac");
if(!codec){
return false;
}
_audioCodecContext = avcodec_alloc_context3(codec);
if (!_audioCodecContext) {
return false;
}
_audioCodecContext->sample_fmt = AV_SAMPLE_FMT_S16; // 输入音频的采样大小。fdk_aac需要16位的音频输 入数据
_audioCodecContext->channel_layout = AV_CH_LAYOUT_STEREO; // 输入音频的CHANNEL LAYOUT
_audioCodecContext->channels = 2; // 输入音频的声道数
_audioCodecContext->sample_rate = 44100; // 输入音频的采样率
_audioCodecContext->bit_rate = 0; // AAC : 128K AAV_HE: 64K AAC_HE_V2: 32K. bit_rate为0时会查找profile属性值
// _audioCodecContext->thread_count = 8;
// 打开编码器
int ret = avcodec_open2(_audioCodecContext,codec,nullptr);
if (ret < 0) {
return false;
}
return true;
}
AVPacket * MediaEncode::EncodeAudio(AVFrame* frame)
{
frame->pts = audioPts;
audioPts += av_rescale_q(frame->nb_samples, { 1, 44100 }, _audioCodecContext->time_base);
int ret = avcodec_send_frame(_audioCodecContext, frame);
if (ret != 0)
return nullptr;
av_packet_unref(&outAudioPacket);
ret = avcodec_receive_packet(_audioCodecContext, &outAudioPacket);
if (ret != 0)
return nullptr;
return &outAudioPacket;
}
rtmppushthread.h推流线程
#ifndef RTMPPUSHTHREAD_H
#define RTMPPUSHTHREAD_H
#include <QThread>
#include "AVFrameQueue.h"
#include "mediaencode.h"
extern "C"
{
#include <libavformat/avformat.h>
}
class RtmpPushThread : public QThread
{
Q_OBJECT
public:
explicit RtmpPushThread(AVFrameQueue *audioFrameQueue,AVFrameQueue *videoFrameQueue,QObject *parent = nullptr);
~RtmpPushThread();
bool InitMux(const char* url);
private:
void run();
// 添加视频或者音频流
int AddStream(const AVCodecContext* codecContext);
// 打开RTMP网络IO,发送封装头MUX
bool SendMuxHead();
// RTMP推流
bool SendFrame(AVPacket* pack, int streamIndex);
private:
AVFrameQueue *_audioFrameQueue = nullptr;
AVFrameQueue *_videoFrameQueue = nullptr;
MediaEncode *_mediaEncode = nullptr;
AVFormatContext* _avFormatContext = nullptr;//FLV 封装器
const AVCodecContext *_videoCodecContext = nullptr;
const AVCodecContext *_audioCodecContext = nullptr;
AVStream *_videoStream = nullptr;
AVStream *_audioStream = nullptr;
std::string outURL = "";
};
#endif // RTMPPUSHTHREAD_H
rtmppushthread.cpp
#include "rtmppushthread.h"
#include <QDebug>
RtmpPushThread::RtmpPushThread(AVFrameQueue *audioFrameQueue,AVFrameQueue *videoFrameQueue,QObject *parent)
: QThread(parent),_audioFrameQueue(audioFrameQueue),_videoFrameQueue(videoFrameQueue)
{
connect(this, &RtmpPushThread::finished,this, &RtmpPushThread::deleteLater);
_mediaEncode = new MediaEncode(this);
}
RtmpPushThread::~RtmpPushThread()
{
requestInterruption();
if (_avFormatContext)
{
avformat_close_input(&_avFormatContext);
_avFormatContext = nullptr;
}
quit();
wait();
qDebug() << "RtmpPushThread析构";
}
bool RtmpPushThread::InitMux(const char* url)
{
int ret = avformat_alloc_output_context2(&_avFormatContext, 0, "flv", url);
outURL = url;
if (ret != 0) {
return false;
}
return true;
}
void RtmpPushThread::run()
{
int aindex = AddStream(_mediaEncode->_audioCodecContext);
int vindex = AddStream(_mediaEncode->_videoCodecContext);
if(!SendMuxHead())
return;
while(!isInterruptionRequested())
{
AVFrame *audioFrame = _audioFrameQueue->dequeue();
AVFrame *videoFrame = _videoFrameQueue->dequeue();
if (audioFrame == nullptr && videoFrame == nullptr)
{
msleep(1);
continue;
}
//处理音频
if (audioFrame)
{
AVPacket *pkt = _mediaEncode->EncodeAudio(audioFrame);
if (pkt)
{
SendFrame(pkt,aindex); //推流
}
av_frame_free(&audioFrame);
}
//处理视频
if (videoFrame)
{
AVPacket *pkt = _mediaEncode->EncodeVideo(videoFrame);
if (pkt)
{
SendFrame(pkt,vindex); //推流
}
av_frame_free(&videoFrame);
}
msleep(1);
}
}
int RtmpPushThread::AddStream(const AVCodecContext* codecContext) {
if (!codecContext) {
return -1;
}
// 添加视频流
AVStream* avStream = avformat_new_stream(_avFormatContext, NULL);
if (!avStream) {
return -1;
}
avStream->codecpar->codec_tag = 0;
// 从编码器复制参数
avcodec_parameters_from_context(avStream->codecpar, codecContext);
av_dump_format(_avFormatContext, 0, outURL.c_str(), 1);
if (codecContext->codec_type == AVMEDIA_TYPE_VIDEO) {
_videoCodecContext = codecContext;
_videoStream = avStream;
}
else if (codecContext->codec_type == AVMEDIA_TYPE_AUDIO) {
_audioCodecContext = codecContext;
_audioStream = avStream;
}
return avStream->index;
}
// 打开RTMP网络IO,发送封装头MUX
bool RtmpPushThread::SendMuxHead() {
///打开rtmp 的网络输出IO
int ret = avio_open(&_avFormatContext->pb, outURL.c_str(), AVIO_FLAG_WRITE);
if (ret != 0)
{
return false;
}
//写入封装头
ret = avformat_write_header(_avFormatContext, NULL);
if (ret != 0)
{
return false;
}
return true;
}
bool RtmpPushThread::SendFrame(AVPacket* pack, int streamIndex)
{
if (!pack || pack->size <= 0 || !pack->data)
return false;
pack->stream_index = streamIndex;
AVRational stime;
AVRational dtime;
//判断是音频还是视频
if (_videoStream && _videoCodecContext && pack->stream_index == _videoStream->index)
{
stime = _videoCodecContext->time_base;
dtime = _videoStream->time_base;
}
else if (_audioStream && _audioCodecContext &&pack->stream_index == _audioStream->index)
{
stime = _audioCodecContext->time_base;
dtime = _audioStream->time_base;
}
else
{
return false;
}
//推流
pack->pts = av_rescale_q(pack->pts, stime, dtime);
pack->dts = av_rescale_q(pack->dts, stime, dtime);
pack->duration = av_rescale_q(pack->duration, stime, dtime);
int ret = av_interleaved_write_frame(_avFormatContext, pack);
if (ret == 0)
{
return true;
}
return false;
}
界面设计mainwindow.ui
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "rtmppushthread.h"
#include "audiorecordthread.h"
#include "videocapturethread.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_clicked();
void onPushThreadFinished();
private:
Ui::MainWindow *ui;
AVFrameQueue audioFrameQueue;
AVFrameQueue videoFrameQueue;
RtmpPushThread *_pushThread = nullptr;
AudioRecordThread *_audioThread = nullptr;
VideoCaptureThread *_videoThread = nullptr;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->lineEdit->setText("rtmp://192.168.37.128/live/livestream");
avformat_network_init();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
if(!_pushThread)
{
_audioThread = new AudioRecordThread(&audioFrameQueue);
if(!_audioThread->Init())
return;
_videoThread = new VideoCaptureThread(&videoFrameQueue);
if(!_videoThread->Init() || !_videoThread->InitScale())
return;
_pushThread = new RtmpPushThread(&audioFrameQueue,&videoFrameQueue,this);
connect(_pushThread,&RtmpPushThread::finished,this,&MainWindow::onPushThreadFinished);
if(!_pushThread->InitMux(ui->lineEdit->text().toUtf8().data()))
return;
_audioThread->start();
_videoThread->start();
_pushThread->start();
ui->pushButton->setText("停止推流");
}
else
{
_audioThread->requestInterruption();
_videoThread->requestInterruption();
_pushThread->requestInterruption();
}
}
void MainWindow::onPushThreadFinished()
{
_pushThread = nullptr;
_audioThread = nullptr;
_videoThread = nullptr;
audioFrameQueue.clear();
videoFrameQueue.clear();
ui->pushButton->setText("开始推流");
}
以上介绍了如何使用RTMP推流客户端结合QT录音、OpenCV摄像和FFmpeg编码推流来实现将音视频数据推送到RTMP服务器的功能。通过这种方式,我们可以实现将音视频数据实时推送到RTMP服务器。
使用RTMP推流客户端结合QT录音、OpenCV摄像和FFmpeg编码推流,可以实现许多应用场景,如实时直播、视频会议、监控系统等。
四、运行效果
1、启动自己搭建的SRS服务器,详情请见:Ubuntu24.04使用SRS 搭建 RTMP流媒体服务器-CSDN博客
2、运行程序开始推流
以上就是启动SRS服务器并开始推流的流程。请根据实际情况调整步骤中的路径和参数,并参考具体的SRS搭建指南进行操作。
这是一个简单的Rtmp推流客户端示例,使用QT进行音频录制、OpenCV进行摄像、FFmpeg进行编码和推流。请注意,这只是一个简单的示例代码,实际的RTMP推流客户端可能需要更多的功能和错误处理。您可以根据自己的需求进行修改和扩展。
谢谢您的阅读。希望本文能对您有所帮助,并且给您带来了一些新的观点和思考。如果您有任何问题或意见,请随时与我联系。再次感谢您的支持!
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Windosw下Visual Studio2022编译FFmpeg(支持x264、x265、fdk-acc)-CSDN博客
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