具体的实现代码
game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i <= row; i++) {
for (j = 0; j <= col; j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf("%c", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走:>");
while (1) {
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
} else {
printf("该坐标被占用");
}
} else {
printf("坐标非法,请重新输入!");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑走:>");
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL],int row,int col)
{
int i=0;
int j=0;
for(i=0;i<row;i++){
for(j=0;j<col;j++)
{
if(board[i][j]==' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
// 横三行
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
// 竖三列
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
// 两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') {
return board[1][1];
}
// 判断是否平局
if (1==IsFull(board, ROW, COL)) {
return 'Q'; // Q表示平局,可以根据需要修改为其他字符或者字符串
}
return 'C'; // C表示游戏未结束,可以根据需要修改为其他字符或者字符串
}
test.c
#include "game.h"
void menu()
{
printf("**********************");
printf("***1.play 0.exit*****");
printf("**********************");
}
//游戏的整个算法实现
void game()
{ char ret=0;
//数组用来存放走出的棋盘信息
char board[ROW][COL] = {0}; //全部空格
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret=IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C'){
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL)); // 随机数种子初始化,放在test函数中更合适,避免多次调用test时重复初始化种子。如果不需要每次运行时都生成不同的随机序列,可以将其移到main函数中。
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1: {
game();
break; }
case 0: {
printf("退出游戏"); break;
}
default:
{ printf("选择错误,请重新选择!");
break;}
}
} while (input);
} void main(){
test();
return 0;
}
game.h
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//声明
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
//告诉我们四种状态
//玩家赢'*'
//电脑赢'#'
//平局'Q'
//继续'C'
char IsWin(char board[ROW][COL],int row,int col);