场景介绍
Native XComponent是XComponent组件提供在Native层的实例,可作为JS层和Native层XComponent绑定的桥梁。XComponent所提供的NDK接口都依赖于该实例。接口能力包括获取Native Window实例、获取XComponent的布局/事件信息、注册XComponent的生命周期回调、注册XComponent的触摸、鼠标、按键等事件回调。针对Native XComponent,主要的开发场景如下:
- 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。
- 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。
- 利用Native Window和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
接口说明
接口名 | 描述 |
---|---|
OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size) | 获取XComponent的id。 |
OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height) | 获取XComponent持有的surface的大小。 |
OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y) | 获取XComponent持有的surface相对其父组件左顶点的偏移量。 |
OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent) | 获取由XComponent触发的触摸事件。touchEvent内的具体属性值可参考OH_NativeXComponent_TouchEvent。 |
OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType) | 获取XComponent触摸点的工具类型。 |
OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX) | 获取XComponent触摸点处相对X轴的倾斜角度。 |
OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY) | 获取XComponent触摸点处相对Y轴的倾斜角度。 |
OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent) | 获取由XComponent触发的鼠标事件。 |
OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback) | 为此OH_NativeXComponent实例注册生命周期和触摸事件回调。 |
OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback) | 为此OH_NativeXComponent实例注册鼠标事件回调。 |
OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (callback)(OH_NativeXComponent component, void* window)) | 为此OH_NativeXComponent实例注册获得焦点事件回调。 |
OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (callback)(OH_NativeXComponent component, void* window)) | 为此OH_NativeXComponent实例注册按键事件回调。 |
OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (callback)(OH_NativeXComponent component, void* window)) | 为此OH_NativeXComponent实例注册失去焦点事件回调。 |
OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent** keyEvent) | 获取由XComponent触发的按键事件。 |
OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action) | 获取按键事件的动作。 |
OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code) | 获取按键事件的键码值。 |
OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType) | 获取按键事件的输入源类型。 |
OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId) | 获取按键事件的设备ID。 |
OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp) | 获取按键事件的时间戳。 |
生命周期说明
开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。
@Builder
function myComponent() {
XComponent({ id: 'xcomponentId1', type: 'surface', libraryname: 'nativerender' })
.onLoad((context) => {})
.onDestroy(() => {})
}
onLoad事件
触发时刻:XComponent准备好surface后触发。
参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from “libnativerender.so” 直接加载模块后获得的context实例。
时序:onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图:
onDestroy事件
触发时刻:XComponent组件被销毁时触发与一般ArkUI的组件销毁时机一致,其和Native侧的OnSurfaceDestroyed的时序如下图:
开发步骤
以下步骤描述了如何使用XComponent组件调用NAPI接口来创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。
- 在界面中定义XComponent。
@Entry
@Component
struct Index {
@State message: string = 'Hello World'
xComponentContext: object | undefined = undefined;
xComponentAttrs: XComponentAttrs = {
id: 'xcomponentId',
type: XComponentType.SURFACE,
libraryname: 'nativerender'
}
build() {
Row() {
// ...
// 在xxx.ets 中定义 XComponent
XComponent(this.xComponentAttrs)
.focusable(true) // 可响应键盘事件
.onLoad((xComponentContext) => {
this.xComponentContext = xComponentContext;
})
.onDestroy(() => {
console.log("onDestroy");
})
// ...
}
.height('100%')
}
}
interface XComponentAttrs {
id: string;
type: number;
libraryname: string;
}
- Napi模块注册,具体使用请参考 Native API在应用工程中的使用指导 。
// 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供JS侧调用
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports)
{
// ...
// 向JS侧暴露接口getContext()
napi_property_descriptor desc[] = {
{ "getContext", nullptr, PluginManager::GetContext, nullptr, nullptr, nullptr, napi_default, nullptr }
};
if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");
return nullptr;
}
// 方法内检查环境变量是否包含XComponent组件实例,若实例存在注册绘制相关接口
PluginManager::GetInstance()->Export(env, exports);
return exports;
}
EXTERN_C_END
// 编写接口的描述信息,根据实际需要可以修改对应参数
static napi_module nativerenderModule = {
.nm_version = 1,
.nm_flags = 0,
.nm_filename = nullptr,
// 入口函数
.nm_register_func = Init,
// 模块名称
.nm_modname = "nativerender",
.nm_priv = ((void *)0),
.reserved = { 0 }
};
// __attribute__((constructor))修饰的方法由系统自动调用,使用NAPI接口napi_module_register()传入模块描述信息进行模块注册
extern "C" __attribute__((constructor)) void RegisterModule(void)
{
napi_module_register(&nativerenderModule);
}
// 使用NAPI中的napi_define_properties方法,向JS侧暴露drawPattern()方法,在JS侧调用drawPattern()来绘制内容。
void PluginRender::Export(napi_env env, napi_value exports)
{
// ...
// 将接口函数注册为JS侧接口drawPattern
napi_property_descriptor desc[] = {
{ "drawPattern", nullptr, PluginRender::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr }
};
if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "Export: napi_define_properties failed");
}
}
-
注册XComponent事件回调,使用NAPI实现XComponent事件回调函数。
(1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。
// 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景
void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window)
{
// ...
// 获取XComponent的id,即JS侧XComponent组件构造中的id参数
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
"OnSurfaceCreatedCB: Unable to get XComponent id");
return;
}
// 初始化环境与绘制背景
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
uint64_t width;
uint64_t height;
// 获取XComponent拥有的surface的大小
int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) {
if (render->eglCore_->EglContextInit(window, width, height)) {
render->eglCore_->Background();
}
}
}
// 定义一个函数OnSurfaceChangedCB()
void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window)
{
// ...
// 获取XComponent的id
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
"OnSurfaceChangedCB: Unable to get XComponent id");
return;
}
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
if (render != nullptr) {
// 封装OnSurfaceChanged方法
render->OnSurfaceChanged(component, window);
}
}
// 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中
void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window)
{
// ...
// 获取XComponent的id
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
"OnSurfaceDestroyedCB: Unable to get XComponent id");
return;
}
std::string id(idStr);
// 释放资源
PluginRender::Release(id);
}
// 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调
void DispatchTouchEventCB(OH_NativeXComponent *component, void *window)
{
// ...
// 获取XComponent的id
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
"DispatchTouchEventCB: Unable to get XComponent id");
return;
}
std::string id(idStr);
PluginRender *render = PluginRender::GetInstance(id);
if (render != nullptr) {
// 封装OnTouchEvent方法
render->OnTouchEvent(component, window);
}
}
// 定义一个函数DispatchMouseEventCB(),响应鼠标事件时触发该回调
void DispatchMouseEventCB(OH_NativeXComponent *component, void *window) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchMouseEventCB");
int32_t ret;
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
return;
}
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
if (render) {
// 封装OnMouseEvent方法
render->OnMouseEvent(component, window);
}
}
// 定义一个函数DispatchHoverEventCB(),响应鼠标悬停事件时触发该回调
void DispatchHoverEventCB(OH_NativeXComponent *component, bool isHover) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchHoverEventCB");
int32_t ret;
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
return;
}
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
if (render) {
// 封装OnHoverEvent方法
render->OnHoverEvent(component, isHover);
}
}
// 定义一个函数OnFocusEventCB(),响应获焦事件时触发该回调
void OnFocusEventCB(OH_NativeXComponent *component, void *window) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnFocusEventCB");
int32_t ret;
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
return;
}
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
if (render) {
// 封装OnFocusEvent方法
render->OnFocusEvent(component, window);
}
}
// 定义一个函数OnBlurEventCB(),响应失去焦点事件时触发该回调
void OnBlurEventCB(OH_NativeXComponent *component, void *window) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnBlurEventCB");
int32_t ret;
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
return;
}
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
if (render) {
// 封装OnBlurEvent方法
render->OnBlurEvent(component, window);
}
}
// 定义一个函数OnKeyEventCB(),响应按键事件时触发该回调
void OnKeyEventCB(OH_NativeXComponent *component, void *window) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnKeyEventCB");
int32_t ret;
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
return;
}
std::string id(idStr);
auto render = PluginRender::GetInstance(id);
if (render) {
// 封装OnKeyEvent方法
render->OnKeyEvent(component, window);
}
}
// 定义一个OnSurfaceChanged()方法
void PluginRender::OnSurfaceChanged(OH_NativeXComponent* component, void* window)
{
// ...
std::string id(idStr);
PluginRender* render = PluginRender::GetInstance(id);
double offsetX;
double offsetY;
// 获取XComponent持有的surface相对其父组件左顶点的偏移量
OH_NativeXComponent_GetXComponentOffset(component, window, &offsetX, &offsetY);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OH_NativeXComponent_GetXComponentOffset",
"offsetX = %{public}lf, offsetY = %{public}lf", offsetX, offsetY);
uint64_t width;
uint64_t height;
OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
if (render != nullptr) {
render->eglCore_->UpdateSize(width, height);
}
}
// 定义一个OnTouchEvent()方法
void PluginRender::OnTouchEvent(OH_NativeXComponent* component, void* window)
{
// ...
OH_NativeXComponent_TouchEvent touchEvent;
// 获取由XComponent触发的触摸事件
OH_NativeXComponent_GetTouchEvent(component, window, &touchEvent);
// 获取XComponent触摸点相对于XComponent组件左边缘的坐标x和相对于XComponent组件上边缘的坐标y
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
"touch info: x = %{public}lf, y = %{public}lf", touchEvent.x, touchEvent.y);
// 获取XComponent触摸点相对于XComponent所在应用窗口左上角的x坐标和相对于XComponent所在应用窗口左上角的y坐标
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
"touch info: screenX = %{public}lf, screenY = %{public}lf", touchEvent.screenX, touchEvent.screenY);
std::string id(idStr);
PluginRender* render = PluginRender::GetInstance(id);
if (render != nullptr && touchEvent.type == OH_NativeXComponent_TouchEventType::OH_NATIVEXCOMPONENT_UP) {
render->eglCore_->ChangeColor();
hasChangeColor_ = 1;
}
float tiltX = 0.0f;
float tiltY = 0.0f;
OH_NativeXComponent_TouchPointToolType toolType =
OH_NativeXComponent_TouchPointToolType::OH_NATIVEXCOMPONENT_TOOL_TYPE_UNKNOWN;
// 获取XComponent触摸点的工具类型
OH_NativeXComponent_GetTouchPointToolType(component, 0, &toolType);
// 获取XComponent触摸点处相对X轴的倾斜角度
OH_NativeXComponent_GetTouchPointTiltX(component, 0, &tiltX);
// 获取XComponent触摸点处相对Y轴的倾斜角度
OH_NativeXComponent_GetTouchPointTiltY(component, 0, &tiltY);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
"touch info: toolType = %{public}d, tiltX = %{public}lf, tiltY = %{public}lf", toolType, tiltX, tiltY);
}
// 定义一个OnMouseEvent()方法
void PluginRender::OnMouseEvent(OH_NativeXComponent *component, void *window) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnMouseEvent");
OH_NativeXComponent_MouseEvent mouseEvent;
// 获取由XComponent触发的鼠标事件
int32_t ret = OH_NativeXComponent_GetMouseEvent(component, window, &mouseEvent);
if (ret == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "MouseEvent Info: x = %{public}f, y = %{public}f, action = %{public}d, button = %{public}d", mouseEvent.x, mouseEvent.y, mouseEvent.action, mouseEvent.button);
} else {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetMouseEvent error");
}
}
// 定义一个OnMouseEvent()方法
void PluginRender::OnKeyEvent(OH_NativeXComponent *component, void *window) {
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnKeyEvent");
OH_NativeXComponent_KeyEvent *keyEvent = nullptr;
// 获取由XComponent触发的按键事件。
if (OH_NativeXComponent_GetKeyEvent(component, &keyEvent) >= 0) {
OH_NativeXComponent_KeyAction action;
// 获取按键事件的动作
OH_NativeXComponent_GetKeyEventAction(keyEvent, &action);
OH_NativeXComponent_KeyCode code;
// 获取按键事件的键码值
OH_NativeXComponent_GetKeyEventCode(keyEvent, &code);
OH_NativeXComponent_EventSourceType sourceType;
// 获取按键事件的输入源类型
OH_NativeXComponent_GetKeyEventSourceType(keyEvent, &sourceType);
int64_t deviceId;
// 获取按键事件的设备ID
OH_NativeXComponent_GetKeyEventDeviceId(keyEvent, &deviceId);
int64_t timeStamp;
// 获取按键事件的时间戳
OH_NativeXComponent_GetKeyEventTimestamp(keyEvent, &timeStamp);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "KeyEvent Info: action=%{public}d, code=%{public}d, sourceType=%{public}d, deviceId=%{public}ld, timeStamp=%{public}ld", action, code, sourceType, deviceId, timeStamp);
} else {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetKeyEvent error");
}
}
(2) 注册XComponent事件回调函数,在XComponent事件触发时调用3.1步骤中定义的方法。
void PluginRender::RegisterCallback(OH_NativeXComponent *nativeXComponent) {
// 设置组件创建事件的回调函数,组件创建时触发相关操作,初始化环境与绘制背景
renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB;
// 设置组件改变事件的回调函数,组件改变时触发相关操作
renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB;
// 设置组件销毁事件的回调函数,组件销毁时触发相关操作,释放申请的资源
renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
// 设置触摸事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法
renderCallback_.DispatchTouchEvent = DispatchTouchEventCB;
// 将OH_NativeXComponent_Callback注册给NativeXComponent
OH_NativeXComponent_RegisterCallback(nativeXComponent, &renderCallback_);
// 设置鼠标事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法
mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB;
// 设置鼠标悬停事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法
mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB;
// 将OH_NativeXComponent_MouseEvent_Callback注册给NativeXComponent
OH_NativeXComponent_RegisterMouseEventCallback(nativeXComponent, &mouseCallback_);
// 将OnFocusEventCB方法注册给NativeXComponent
OH_NativeXComponent_RegisterFocusEventCallback(nativeXComponent, OnFocusEventCB);
// 将OnKeyEventCB方法注册给NativeXComponent
OH_NativeXComponent_RegisterKeyEventCallback(nativeXComponent, OnKeyEventCB);
// 将OnBlurEventCB方法注册给 NativeXComponent
OH_NativeXComponent_RegisterBlurEventCallback(nativeXComponent, OnBlurEventCB);
}
(3) 定义NapiDrawPattern方法,暴露到JS侧的drawPattern()方法会执行该方法。
napi_value PluginRender::NapiDrawPattern(napi_env env, napi_callback_info info)
{
// ...
// 获取环境变量参数
napi_value thisArg;
if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_cb_info fail");
return nullptr;
}
// 获取环境变量中XComponent实例
napi_value exportInstance;
if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
"NapiDrawPattern: napi_get_named_property fail");
return nullptr;
}
// 通过napi_unwrap接口,获取XComponent的实例指针
OH_NativeXComponent *nativeXComponent = nullptr;
if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_unwrap fail");
return nullptr;
}
// 获取XComponent实例的id
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
"NapiDrawPattern: Unable to get XComponent id");
return nullptr;
}
std::string id(idStr);
PluginRender *render = PluginRender::GetInstance(id);
if (render) {
// 调用绘制方法
render->eglCore_->Draw();
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "render->eglCore_->Draw() executed");
}
return nullptr;
}
- 初始化环境,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。
void EGLCore::UpdateSize(int width, int height)
{
width_ = width;
height_ = height;
if (width_ > 0) {
// 计算绘制矩形宽度百分比
width_Percent_ = FIFTY_PERCENT * height_ / width_;
}
}
bool EGLCore::EglContextInit(void *window, int width, int height)
{
// ...
UpdateSize(width, height);
eglWindow_ = static_cast<EGLNativeWindowType>(window);
// 初始化display
eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (eglDisplay_ == EGL_NO_DISPLAY) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display");
return false;
}
// 初始化EGL
EGLint majorVersion;
EGLint minorVersion;
if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore",
"eglInitialize: unable to get initialize EGL display");
return false;
}
// 选择配置
const EGLint maxConfigSize = 1;
EGLint numConfigs;
if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs");
return false;
}
// 创建环境
return CreateEnvironment();
}
bool EGLCore::CreateEnvironment()
{
// ...
// 创建surface
eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL);
// ...
// 创建context
eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed");
return false;
}
// 创建program
program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER);
if (program_ == PROGRAM_ERROR) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program");
return false;
}
return true;
}
- 渲染功能实现。
(1) 绘制背景。
// 绘制背景颜色 #f4f4f4
const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f };
// 绘制背景顶点
const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {
-1.0f, 1.0f,
1.0f, 1.0f,
1.0f, -1.0f,
-1.0f, -1.0f
};
// 绘制背景颜色
void EGLCore::Background()
{
GLint position = PrepareDraw();
if (position == POSITION_ERROR) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background get position failed");
return;
}
if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background execute draw failed");
return;
}
if (!FinishDraw()) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background FinishDraw failed");
return;
}
}
// 绘前准备,获取position,创建成功时position值从0开始
GLint EGLCore::PrepareDraw()
{
if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (eglContext_ == nullptr) ||
(!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "PrepareDraw: param error");
return POSITION_ERROR;
}
glViewport(DEFAULT_X_POSITION, DEFAULT_Y_POSITION, width_, height_);
glClearColor(GL_RED_DEFAULT, GL_GREEN_DEFAULT, GL_BLUE_DEFAULT, GL_ALPHA_DEFAULT);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_);
return glGetAttribLocation(program_, POSITION_NAME);
}
// 依据传入参数在指定区域绘制指定颜色
bool EGLCore::ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[],
unsigned long vertSize)
{
if ((position > 0) || (color == nullptr) || (vertSize / sizeof(shapeVertices[0]) != SHAPE_VERTICES_SIZE)) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error");
return false;
}
glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices);
glEnableVertexAttribArray(position);
glVertexAttrib4fv(1, color);
glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE);
glDisableVertexAttribArray(position);
return true;
}
// 结束绘制操作
bool EGLCore::FinishDraw()
{
// 强制刷新缓冲
glFlush();
glFinish();
return eglSwapBuffers(eglDisplay_, eglSurface_);
}
(2) 绘制图形。
void EGLCore::Draw()
{
flag_ = false;
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw");
GLint position = PrepareDraw();
if (position == POSITION_ERROR) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed");
return;
}
// 绘制背景
if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed");
return;
}
// 将五角星分为五个四边形,计算其中一个四边形的四个顶点
GLfloat rotateX = 0;
GLfloat rotateY = FIFTY_PERCENT * height_;
GLfloat centerX = 0;
GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
GLfloat leftX = -rotateY * (M_PI / 180 * 18);
GLfloat leftY = 0;
GLfloat rightX = rotateY * (M_PI / 180 * 18);
GLfloat rightY = 0;
// 确定绘制四边形的顶点,使用绘制区域的百分比表示
const GLfloat shapeVertices[] = {
centerX / width_, centerY / height_,
leftX / width_, leftY / height_,
rotateX / width_, rotateY / height_,
rightX / width_, rightY / height_
};
if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
return;
}
GLfloat rad = M_PI / 180 * 72;
for (int i = 0; i < 4; ++i)
{
// 旋转得其他四个四边形的顶点
rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
rotate2d(centerX, centerY, &leftX, &leftY,rad);
rotate2d(centerX, centerY, &rightX, &rightY,rad);
// 确定绘制四边形的顶点,使用绘制区域的百分比表示
const GLfloat shapeVertices[] = {
centerX / width_, centerY / height_,
leftX / width_, leftY / height_,
rotateX / width_, rotateY / height_,
rightX / width_, rightY / height_
};
// 绘制图形
if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
return;
}
}
// 结束绘制
if (!FinishDraw()) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed");
return;
}
flag_ = true;
}
(3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。
void EGLCore::ChangeColor()
{
if (!flag_) {
return;
}
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor");
GLint position = PrepareDraw();
if (position == POSITION_ERROR) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed");
return;
}
// 绘制背景
if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed");
return;
}
// 确定绘制四边形的顶点,使用绘制区域的百分比表示
GLfloat rotateX = 0;
GLfloat rotateY = FIFTY_PERCENT * height_;
GLfloat centerX = 0;
GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
GLfloat leftX = -rotateY * (M_PI / 180 * 18);
GLfloat leftY = 0;
GLfloat rightX = rotateY * (M_PI / 180 * 18);
GLfloat rightY = 0;
// 确定绘制四边形的顶点,使用绘制区域的百分比表示
const GLfloat shapeVertices[] = {
centerX / width_, centerY / height_,
leftX / width_, leftY / height_,
rotateX / width_, rotateY / height_,
rightX / width_, rightY / height_
};
// 使用新的颜色绘制
if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
return;
}
GLfloat rad = M_PI / 180 * 72;
for (int i = 0; i < 4; ++i)
{
// 旋转得其他四个四边形的顶点
rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
rotate2d(centerX, centerY, &leftX, &leftY,rad);
rotate2d(centerX, centerY, &rightX, &rightY,rad);
// 确定绘制四边形的顶点,使用绘制区域的百分比表示
const GLfloat shapeVertices[] = {
centerX / width_, centerY / height_,
leftX / width_, leftY / height_,
rotateX / width_, rotateY / height_,
rightX / width_, rightY / height_
};
// 使用新的颜色绘制
if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
return;
}
}
// 结束绘制
if (!FinishDraw()) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed");
}
}
- 释放相关资源。
(1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。
void EGLCore::Release()
{
// 释放surface
if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed");
}
// 释放context
if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed");
}
// 释放display
if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed");
}
}
(2) PluginRender类添加Release()方法,释放EGLCore实例及PluginRender实例。
void PluginRender::Release(std::string &id)
{
PluginRender *render = PluginRender::GetInstance(id);
if (render != nullptr) {
render->eglCore_->Release();
delete render->eglCore_;
render->eglCore_ = nullptr;
delete render;
render = nullptr;
instance_.erase(instance_.find(id));
}
}
- CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# 设置CMake最小版本
cmake_minimum_required(VERSION 3.4.1)
# 项目名称
project(XComponent)
set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DOHOS_PLATFORM)
# 设置头文件搜索目录
include_directories(
${NATIVERENDER_ROOT_PATH}
${NATIVERENDER_ROOT_PATH}/include
)
# 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件
add_library(nativerender SHARED
render/egl_core.cpp
render/plugin_render.cpp
manager/plugin_manager.cpp
napi_init.cpp
)
find_library(
EGL-lib
EGL
)
find_library(
GLES-lib
GLESv3
)
find_library(
hilog-lib
hilog_ndk.z
)
find_library(
libace-lib
ace_ndk.z
)
find_library(
libnapi-lib
ace_napi.z
)
find_library(
libuv-lib
uv
)
# 添加构建需要链接的库
target_link_libraries(nativerender PUBLIC
${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib})
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