行为型设计模式研究系统在运行时对象之间的交互,进一步明确对象的职责。有职责链模式、命令模式、解释器模式、迭代器模式、中介者模式、备忘录模式、观察者模式、状态模式、策略模式、模板方法模式及访问模式共11种。
1 职责链模式
需求:1) 请求能被多个处理器处理,对处理顺序有要求。2) 请求与处理器解耦,具体被哪个处理器处理未知,可动态决定其处理器。
1.1 职责链模式介绍
通过建立一条链来组织请求的处理者。请求将沿着链进行传递,请求发送者无需知道请求在何时、何处及如何被处理,实现了请求发送者与处理者的解耦。
图 职责链模式UML
public class ChainOfResponsibility {
public static void main(String[] args) {
RequestHandler requestHandler = generateChain();
List<CustomRequest> requestList = generateRequest();
for (CustomRequest request : requestList) {
try {
requestHandler.handle(request);
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}
private static RequestHandler generateChain() {
RequestHandler handler = new SubjectHandler();
RequestHandler usernameHandler = new UserNameHandler(handler);
return new IpRequestHandler(usernameHandler);
}
private static List<CustomRequest> generateRequest() {
List<CustomRequest> list = new ArrayList<>();
list.add(new CustomRequest("localhost", "user"));
list.add(new CustomRequest("172.34.43.32", "admin"));
list.add(new CustomRequest("172.34.24.24", "user"));
return list;
}
private static class CustomRequest {
String ip;
String username;
public CustomRequest(String ip, String username) {
this.ip = ip;
this.username = username;
}
@Override
public String toString() {
return "CustomRequest{" +
"ip='" + ip + '\'' +
", username='" + username + '\'' +
'}';
}
}
private static abstract class RequestHandler {
protected final RequestHandler handler;
public RequestHandler(RequestHandler handler) {
this.handler = handler;
}
abstract void handle(CustomRequest request);
}
private static class IpRequestHandler extends RequestHandler{
private static final String[] BLACK_IPS = {"localhost","127.0.0.1"};
public IpRequestHandler(RequestHandler handler) {
super(handler);
}
@Override
void handle(CustomRequest request) {
if (request.ip == null) {
throw new RuntimeException("请求IP 不合法");
} else {
for (String str : BLACK_IPS) {
if (request.ip.contains(str)) throw new RuntimeException("请求IP 不合法");
}
}
handler.handle(request);
}
}
private static class UserNameHandler extends RequestHandler {
public UserNameHandler(RequestHandler handler) {
super(handler);
}
@Override
void handle(CustomRequest request) {
if (request.username == null) {
throw new RuntimeException("用户名不能为空");
} else {
if (request.username.contains("admin")) throw new RuntimeException("用户名不合法");
}
handler.handle(request);
}
}
private static class SubjectHandler extends RequestHandler {
public SubjectHandler() {
super(null);
}
@Override
void handle(CustomRequest request) {
System.out.println("请求到达目标处理器:" + request);
}
}
}
纯职责链模式 | 要求一个具体处理者对象只能在两个行为中选择一个:要么承担全部责任,要么将责任推给下家,而且一个请求必须被某一个处理者对象所处理。 |
不纯职责链模式 | 允许一个具体处理者部分被处理好再向下传递,或者一个具体处理者处理完某请求后,后继处理者可以继续处理改请求。一个请求最终可以不被处理。 |
图 职责链模式的两种类型
1.2 优缺点
优点:
- 将请求发送者与接收者解耦,请求发送者无需知道请求会被哪个处理器处理。
- 当系统需要增加一个新的处理者时,无需修改原有系统代码,符合开闭原则。
缺点:
- 不能保证请求一定会被处理。如果职责链没有被正确配置,则请求可能得不到处理。
- 如果建链不当,则可能会造成循环调用。
- 如果职责链较长,系统性能将受到一定影响,代码调试也不方便。
2 命令模式
需求:1)将命令发送者与命令接收者解耦,命令发送者不必关系接收者的接口、命令何时被处理等。2)能对命令发送者发出的命令进行记录、撤销等。3)发送者能发出一系列命令,这些命令能按某种顺序被处理。
2.1 命令模式介绍
引入一个命令类,来降低发送者与接收者的耦合度。将一个命令封装成一个命令对象,发送者只需指定一个命令对象,再通过命令对象来调用接收者的处理方法。
图 命令模式UML
public class CommandPattern {
public static void main(String[] args) { // 进入餐馆
String[] food_menu = {"麻婆豆腐","红烧茄子","莴笋炒肉","辣子鸡丁","香干炒肉","黄焖鸡"};
Cook[] cooks = new Cook[4];
for (int i = 0; i < cooks.length; i++) { // 招募厨子
cooks[i] = new Cook();
}
for (int i = 0; i < 10; i++) { // 来了客户点单
Customer order = new Customer(i);
CookingCommand command = new CookingCommand(cooks);
order.placeOrder(command,food_menu);
}
}
private static class Customer {
private final int id;
public Customer(int id) {
this.id = id;
}
void placeOrder(Command command, String[] foodNames) {
Random random = new Random();
int num = random.nextInt(foodNames.length) + 1;
Set<String> foods = new HashSet<>();
while (num > 0) {
String foodName = foodNames[random.nextInt(foodNames.length)];
if (foods.add(foodName)) num--;
}
command.makeOrder(foods,id);
}
}
private interface Command {
void makeOrder(Collection<String> foodList,int id);
}
private static class CookingCommand implements Command {
private final Cook[] cookList;
public CookingCommand(Cook[] cookList) {
this.cookList = cookList;
}
@Override
public void makeOrder(Collection<String> foodList,int id) {
System.out.println("客户:" + id + ",下单:" + foodList);
new Thread(() -> {
Date date = new Date();
List<String> finished = new ArrayList<>();
for (String food : foodList) {
boolean cooking = true;
int pos = 0;
while (cooking) {
Cook cook = cookList[pos];
try {
String finishedFood = cook.cooking(food);
finished.add(finishedFood);
cooking = false;
} catch (Exception e) {
pos = (pos + 1) % cookList.length;
}
}
}
Date finishedDate = new Date();
long distance = (finishedDate.getTime() - date.getTime()) / 1000 ;
System.out.println("订单:" + id + "完成,耗时:" + distance + "秒," + finished);
}).start();
}
}
private static class Cook {
private Boolean isBusy = false;
private String cooking(String foodName) throws Exception {
if (isBusy) {
throw new Exception("没空!");
}
isBusy = true;
System.out.println(foodName + "制作中...");
synchronized (this) {
Thread.sleep(2000);
}
isBusy = false;
return "f-" + foodName;
}
}
}
2.1.1 命令队列模式
当一个请求发送者发送一个请求时,不止一个请求接收者产生响应,这些请求接收者将逐个执行业务方法,完成对请求的处理。
图 命令队列模式 UML
public class CommandQueuePattern {
public static void main(String[] args) {
Student student = new Student();
Teacher teacher = new Teacher();
Command teacherCommand = new TeacherCommand(teacher);
Command studentCommand = new StudentCommand(student);
CommandQueue commandQueue = new CommandQueue();
commandQueue.addCommand(teacherCommand);
commandQueue.addCommand(studentCommand);
School school = new School();
school.setCommandQueue(commandQueue);
school.releaseTestNote("3周以后进行考试");
}
private static class School {
private CommandQueue commandQueue;
public void setCommandQueue(CommandQueue commandQueue) {
this.commandQueue = commandQueue;
}
public void releaseTestNote(String content) {
if (commandQueue != null) commandQueue.execute(content);
}
}
private static class CommandQueue{
private final List<Command> commandList = new ArrayList<>();
public void addCommand(Command command) {
commandList.add(command);
}
public void clearCommand() {
commandList.clear();
}
public void execute(String content) {
for (Command command : commandList) command.execute(content);
}
}
private static abstract class Command {
void execute(String content) {
SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd hh:mm:sss");
System.out.println("收到通知:" + content + "," + dateFormat.format(new Date()));
invoke(content);
}
abstract void invoke(String content);
}
private static class TeacherCommand extends Command {
private final Teacher teacher;
public TeacherCommand(Teacher teacher) {
this.teacher = teacher;
}
@Override
void invoke(String content) {
if (teacher != null) teacher.developPlan();
}
}
private static class StudentCommand extends Command {
private final Student student;
public StudentCommand(Student student) {
this.student = student;
}
@Override
void invoke(String content) {
if (student != null) student.review();
}
}
private static class Teacher {
public void developPlan() {
System.out.println("老师开始制定复习计划");
}
}
private static class Student {
public void review() {
System.out.println("学生开始复习");
}
}
}
2.2 优缺点
优点:
- 将请求调用者与请求接收者解耦,使得调用者不必关心接收者的接口、请求何时被处理等。
- 将请求封装成一个对象,可以对这请求进行处理。例如记录日志。
- 增加新的命令很容易,无须修改原有系统代码结构,甚至客户端代码,符合开闭原则。
- 可以比较容易设计成一个命令队列。
缺点:
- 会导致系统有过多的具体命令类,同时可能会降低系统性能。
3 迭代器模式
需求:1)将聚合对象存储职责与遍历职责分离开。2)为一个聚合对象提供多种遍历方式。
3.1 迭代器模式介绍
提供一种方法来访问聚合对象,而不用暴露这个对象的内部表示。
图 迭代器模式 UML
public class CustomList<T> {
public static void main(String[] args) {
CustomList<Integer> list = new CustomList<>();
for (int i = 0; i < 21; i++) list.addItem(i);
Iterator<?> iterate = list.createIterate();
while (iterate.hasNext()) System.out.println(iterate.next());
}
public Iterator<T> createIterate() {
return new CustomIterator();
}
public interface Iterator<E> {
E first();
E next();
boolean hasNext();
E currentItem();
}
private class CustomIterator implements Iterator<T> {
private int pos = 0;
@SuppressWarnings("unchecked")
@Override
public T first() {
if (currentPos <= 0) {
throw new RuntimeException("访问超出界限");
}
return (T)items[0];
}
@SuppressWarnings("unchecked")
@Override
public T next() {
if (hasNext()) {
return (T)items[pos++];
}
return null;
}
@Override
public boolean hasNext() {
return pos < currentPos;
}
@SuppressWarnings("unchecked")
@Override
public T currentItem() {
if (pos == 0) return first();
return (T)items[pos-1];
}
}
private static final int INIT_LENGTH = 20;
Object[] items;
private int currentPos = 0;
public CustomList() {
this.items = new Object[INIT_LENGTH];
}
public void addItem(T item) {
checkArrayLength();
items[currentPos++] = item;
}
@SuppressWarnings("unchecked")
public T getItem(int pos) {
if (pos >= currentPos) {
throw new RuntimeException("访问超出界限");
}
return (T)items[pos];
}
private void checkArrayLength() {
if (currentPos == items.length) {
items = Arrays.copyOf(items,items.length * 2);
}
}
}
3.2 优缺点
优点:
- 支持以不同方式遍历一个聚合对象。
- 简化聚合类的职责,将聚合对象的访问和数据的存储分离,使得访问聚合对象无须了解其内部实现细节。
缺点:
- 增加了类的个数,设计难度较大。