客户端在上一篇
由于服务器逻辑写的较为简单
所以直接上代码了~
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
public class UdpServer : MonoBehaviour
{
public static UdpServer instance;
private void Awake()
{
if (instance != null)
{
return;
}
else
{
instance = this;
}
}
public int serverPort = 8080;
private UdpClient udpServer;
private void Start()
{
udpServer = new UdpClient(serverPort);
udpServer.BeginReceive(ReceiveCallback, null);
}
private IPEndPoint Clientip;
private void ReceiveCallback(IAsyncResult result)
{
try
{
IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, serverPort);
byte[] receivedBytes = udpServer.EndReceive(result, ref clientEndPoint);
string receivedMessage = Encoding.ASCII.GetString(receivedBytes);
Clientip = clientEndPoint;
Debug.Log("收到来自客户端的消息: " + receivedMessage + "-----" + clientEndPoint);
// 继续接收下一个消息
udpServer.BeginReceive(ReceiveCallback, null);
}
catch (Exception e)
{
Debug.LogError("Error receiving UDP message: " + e.Message);
}
}
public void SendBroadcastMessage(string message)
{
// 发送广播消息
IPEndPoint endPoint = Clientip;
byte[] messageBytes = Encoding.ASCII.GetBytes(message);
udpServer.Send(messageBytes, messageBytes.Length, endPoint);
}
private void OnDestroy()
{
if (udpServer != null)
{
udpServer.Close();
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
Debug.Log("发送");
SendBroadcastMessage("hello client!");
}
}
}