using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Svg.Skia;
using System.IO;
using System;
using Avalonia.Interactivity;
using Avalonia.Controls.Shapes;
namespace AvaloniaDemo.Pages;
public partial class Svg : UserControl
{
public Svg()
{
InitializeComponent();
Loaded += WindowLoaded;
}
private void WindowLoaded(object? sender, RoutedEventArgs e)
{
string baseurl = Directory.GetCurrentDirectory();
var imagepath = System.IO.Path.Combine(baseurl, @"Assets\Images\new 4.svg");
var ImageByte = File.ReadAllBytes(imagepath);
var svgSource = ByteArrayToDrawingImage(ImageByte);
ShowImage.Source = svgSource;
}
public SvgImage? ByteArrayToDrawingImage(Byte[] byteArray)
{
if (byteArray == null || byteArray?.Length == 0) return default;
using (MemoryStream documentStream = new MemoryStream(byteArray))
{
try
{
var svg = new SvgSource();
var picture = svg.Load(documentStream);
if (picture is { })
{
var svgImage = new Avalonia.Svg.Skia.SvgImage() { Source = svg };
return svgImage;
}
}
catch (Exception ex)
{
}
}
return default;
}
}
make命令和 makefile 如果之前用过 vim 的话,应该会对 vim 又爱又恨吧,刚开始使用感觉非常的别扭,因为这种编写代码的方式,和在 windows 当中用图形化界面的方式编写代码的方式差别是不是很大。当你把vim 用熟悉的之后࿰…
1.Unity Prefab Apply All 设置快捷键,修改预设体之后快捷键应用 打包会出问题:The type or namespace name ‘EditorWindow‘ could not be found EditorWindow类无法打包出EXE 添加unity关键字定义如下文所示: #if UNITY_EDITOR using Uni…