
1 文本格式
using System;
namespace Legalsoft.Truffer
 {
     public class Fitexy
     {
         private double a { get; set; }
         private double b { get; set; }
         private double siga { get; set; }
         private double sigb { get; set; }
         private double chi2 { get; set; }
         private double q { get; set; }
         private int ndat { get; set; }
         private double[] xx { get; set; }
         private double[] yy { get; set; }
         private double[] sx { get; set; }
         private double[] sy { get; set; }
         private double[] ww { get; set; }
         private double aa;
         private double offs;
        public Fitexy(double[] x, double[] y, double[] sigx, double[] sigy)
         {
             this.ndat = x.Length;
             this.xx = new double[ndat];
             this.yy = new double[ndat];
             this.sx = new double[ndat];
             this.sy = new double[ndat];
             this.ww = new double[ndat];
             const double POTN = 1.571000;
             const double BIG = 1.0e30;
             const double ACC = 1.0e-6;
            Gamma gam = new Gamma();
             //Brent brent = new Brent(ACC);
             Chixy chixy = new Chixy(xx, yy, sx, sy, ww, ref aa, ref offs);
             double varx = 0.0;
             double vary = 0.0;
             double[] ang = new double[7];
             double[] ch = new double[7];
             double dum1 = 0.0;
             Moment.avevar(x, ref dum1, ref varx);
             Moment.avevar(y, ref dum1, ref vary);
             double scale = Math.Sqrt(varx / vary);
             for (int j = 0; j < ndat; j++)
             {
                 xx[j] = x[j];
                 yy[j] = y[j] * scale;
                 sx[j] = sigx[j];
                 sy[j] = sigy[j] * scale;
                 ww[j] = Math.Sqrt(Globals.SQR(sx[j]) + Globals.SQR(sy[j]));
             }
             Fitab fit = new Fitab(xx, yy, ww);
             b = fit.b;
             offs = ang[0] = 0.0;
             ang[1] = Math.Atan(b);
             ang[3] = 0.0;
             ang[4] = ang[1];
             ang[5] = POTN;
             for (int j = 3; j < 6; j++)
             {
                 ch[j] = chixy.funk(ang[j]);
             }
            Brent brent = new Brent(ACC);
             //brent.func = chixy.functorMethod;
             brent.bracket(ang[0], ang[1], chixy);
             ang[0] = brent.ax; 
             ang[1] = brent.bx; 
             ang[2] = brent.cx;
             ch[0] = brent.fa; 
             ch[1] = brent.fb; 
             ch[2] = brent.fc;
             b = brent.minimize(chixy);
             chi2 = chixy.funk(b);
             a = aa;
             q = gam.gammq(0.5 * (ndat - 2), chi2 * 0.5);
             double r2 = 0.0;
             for (int j = 0; j < ndat; j++)
             {
                 r2 += ww[j];
             }
             r2 = 1.0 / r2;
             double bmx = BIG;
             double bmn = BIG;
             offs = chi2 + 1.0;
             for (int j = 0; j < 6; j++)
             {
                 if (ch[j] > offs)
                 {
                     double d1 = Math.Abs(ang[j] - b);
                     while (d1 >= Math.PI)
                     {
                         d1 -= Math.PI;
                     }
                     double d2 = Math.PI - d1;
                     if (ang[j] < b)
                     {
                         Globals.SWAP(ref d1, ref d2);
                     }
                     if (d1 < bmx)
                     {
                         bmx = d1;
                     }
                     if (d2 < bmn)
                     {
                         bmn = d2;
                     }
                 }
             }
             if (bmx < BIG)
             {
                 bmx = Roots.zbrent(chixy, b, b + bmx, ACC) - b;
                 double amx = aa - a;
                 bmn = Roots.zbrent(chixy, b, b - bmn, ACC) - b;
                 double amn = aa - a;
                 sigb = Math.Sqrt(0.5 * (bmx * bmx + bmn * bmn)) / (scale * Globals.SQR(Math.Cos(b)));
                 siga = Math.Sqrt(0.5 * (amx * amx + amn * amn) + r2) / scale;
             }
             else sigb = siga = BIG;
             a /= scale;
             b = Math.Tan(b) / scale;
         }
     }
     public class Chixy : UniVarRealValueFun
     {
         private double[] xx { get; set; }
         private double[] yy { get; set; }
         private double[] sx { get; set; }
         private double[] sy { get; set; }
         private double[] ww { get; set; }
         private double aa { get; set; }
         private double offs { get; set; }
        public Chixy(double[] xxx, double[] yyy, double[] ssx, double[] ssy, double[] www, ref double aaa, ref double ooffs)
         {
             this.xx = xxx;
             this.yy = yyy;
             this.sx = ssx;
             this.sy = ssy;
             this.ww = www;
             this.aa = aaa;
             this.offs = ooffs;
         }
        public double funk(double bang)
         {
             return get(bang);
         }
        public double get(double bang)
         {
             const double BIG = 1.0e30;
             //int j;
             int nn = xx.Length;
             //double ans;
             double avex = 0.0;
             double avey = 0.0;
             double sumw = 0.0;
             //double b;
             double b = Math.Tan(bang);
             for (int j = 0; j < nn; j++)
             {
                 ww[j] = Globals.SQR(b * sx[j]) + Globals.SQR(sy[j]);
                 sumw += (ww[j] = (ww[j] < 1.0 / BIG ? BIG : 1.0 / ww[j]));
                 avex += ww[j] * xx[j];
                 avey += ww[j] * yy[j];
             }
             avex /= sumw;
             avey /= sumw;
             aa = avey - b * avex;
             double ans = -offs;
             for (int j = 0; j < nn; j++)
             {
                 ans += ww[j] * Globals.SQR(yy[j] - aa - b * xx[j]);
             }
             return ans;
         }
     }
 }
  
2 代码格式
using System;
namespace Legalsoft.Truffer
{
    public class Fitexy
    {
        private double a { get; set; }
        private double b { get; set; }
        private double siga { get; set; }
        private double sigb { get; set; }
        private double chi2 { get; set; }
        private double q { get; set; }
        private int ndat { get; set; }
        private double[] xx { get; set; }
        private double[] yy { get; set; }
        private double[] sx { get; set; }
        private double[] sy { get; set; }
        private double[] ww { get; set; }
        private double aa;
        private double offs;
        public Fitexy(double[] x, double[] y, double[] sigx, double[] sigy)
        {
            this.ndat = x.Length;
            this.xx = new double[ndat];
            this.yy = new double[ndat];
            this.sx = new double[ndat];
            this.sy = new double[ndat];
            this.ww = new double[ndat];
            const double POTN = 1.571000;
            const double BIG = 1.0e30;
            const double ACC = 1.0e-6;
            Gamma gam = new Gamma();
            //Brent brent = new Brent(ACC);
            Chixy chixy = new Chixy(xx, yy, sx, sy, ww, ref aa, ref offs);
            double varx = 0.0;
            double vary = 0.0;
            double[] ang = new double[7];
            double[] ch = new double[7];
            double dum1 = 0.0;
            Moment.avevar(x, ref dum1, ref varx);
            Moment.avevar(y, ref dum1, ref vary);
            double scale = Math.Sqrt(varx / vary);
            for (int j = 0; j < ndat; j++)
            {
                xx[j] = x[j];
                yy[j] = y[j] * scale;
                sx[j] = sigx[j];
                sy[j] = sigy[j] * scale;
                ww[j] = Math.Sqrt(Globals.SQR(sx[j]) + Globals.SQR(sy[j]));
            }
            Fitab fit = new Fitab(xx, yy, ww);
            b = fit.b;
            offs = ang[0] = 0.0;
            ang[1] = Math.Atan(b);
            ang[3] = 0.0;
            ang[4] = ang[1];
            ang[5] = POTN;
            for (int j = 3; j < 6; j++)
            {
                ch[j] = chixy.funk(ang[j]);
            }
            Brent brent = new Brent(ACC);
            //brent.func = chixy.functorMethod;
            brent.bracket(ang[0], ang[1], chixy);
            ang[0] = brent.ax; 
            ang[1] = brent.bx; 
            ang[2] = brent.cx;
            ch[0] = brent.fa; 
            ch[1] = brent.fb; 
            ch[2] = brent.fc;
            b = brent.minimize(chixy);
            chi2 = chixy.funk(b);
            a = aa;
            q = gam.gammq(0.5 * (ndat - 2), chi2 * 0.5);
            double r2 = 0.0;
            for (int j = 0; j < ndat; j++)
            {
                r2 += ww[j];
            }
            r2 = 1.0 / r2;
            double bmx = BIG;
            double bmn = BIG;
            offs = chi2 + 1.0;
            for (int j = 0; j < 6; j++)
            {
                if (ch[j] > offs)
                {
                    double d1 = Math.Abs(ang[j] - b);
                    while (d1 >= Math.PI)
                    {
                        d1 -= Math.PI;
                    }
                    double d2 = Math.PI - d1;
                    if (ang[j] < b)
                    {
                        Globals.SWAP(ref d1, ref d2);
                    }
                    if (d1 < bmx)
                    {
                        bmx = d1;
                    }
                    if (d2 < bmn)
                    {
                        bmn = d2;
                    }
                }
            }
            if (bmx < BIG)
            {
                bmx = Roots.zbrent(chixy, b, b + bmx, ACC) - b;
                double amx = aa - a;
                bmn = Roots.zbrent(chixy, b, b - bmn, ACC) - b;
                double amn = aa - a;
                sigb = Math.Sqrt(0.5 * (bmx * bmx + bmn * bmn)) / (scale * Globals.SQR(Math.Cos(b)));
                siga = Math.Sqrt(0.5 * (amx * amx + amn * amn) + r2) / scale;
            }
            else sigb = siga = BIG;
            a /= scale;
            b = Math.Tan(b) / scale;
        }
    }
    public class Chixy : UniVarRealValueFun
    {
        private double[] xx { get; set; }
        private double[] yy { get; set; }
        private double[] sx { get; set; }
        private double[] sy { get; set; }
        private double[] ww { get; set; }
        private double aa { get; set; }
        private double offs { get; set; }
        public Chixy(double[] xxx, double[] yyy, double[] ssx, double[] ssy, double[] www, ref double aaa, ref double ooffs)
        {
            this.xx = xxx;
            this.yy = yyy;
            this.sx = ssx;
            this.sy = ssy;
            this.ww = www;
            this.aa = aaa;
            this.offs = ooffs;
        }
        public double funk(double bang)
        {
            return get(bang);
        }
        public double get(double bang)
        {
            const double BIG = 1.0e30;
            //int j;
            int nn = xx.Length;
            //double ans;
            double avex = 0.0;
            double avey = 0.0;
            double sumw = 0.0;
            //double b;
            double b = Math.Tan(bang);
            for (int j = 0; j < nn; j++)
            {
                ww[j] = Globals.SQR(b * sx[j]) + Globals.SQR(sy[j]);
                sumw += (ww[j] = (ww[j] < 1.0 / BIG ? BIG : 1.0 / ww[j]));
                avex += ww[j] * xx[j];
                avey += ww[j] * yy[j];
            }
            avex /= sumw;
            avey /= sumw;
            aa = avey - b * avex;
            double ans = -offs;
            for (int j = 0; j < nn; j++)
            {
                ans += ww[j] * Globals.SQR(yy[j] - aa - b * xx[j]);
            }
            return ans;
        }
    }
}
 
                


















