Three 学习日志(五)—— 点光源辅助观察
一、引入点光源辅助观察
const pointLightHelper = new THREE. PointLightHelper ( pointLight, 10 ) ;
scene. add ( pointLightHelper) ;
二、改变点光源位置
pointLight. position. set ( 200 , 200 , 200 ) ;
pointLight. position. set ( - 100 , - 100 , - 100 ) ;
scene. add ( pointLight) ;
三、完整代码
<! DOCTYPE html >
< html lang = " en" >
< head>
< meta charset = " UTF-8" >
< meta name = " viewport" content = " width=device-width, initial-scale=1.0" >
< title> Learn Three</ title>
< script src = " ../build/three.js" > </ script>
< script type = " importmap" >
{
"imports" : {
"three" : "../build/three.module.js" ,
"three/addons/" : "../examples/jsm/"
}
}
</ script>
</ head>
< body>
< script type = " module" >
import { OrbitControls } from 'three/addons/controls/OrbitControls.js' ;
const scene = new THREE. Scene ( ) ;
const axesHelper = new THREE. AxesHelper ( 150 ) ;
scene. add ( axesHelper) ;
const geometry = new THREE. BoxGeometry ( 100 , 100 , 100 ) ;
const material = new THREE. MeshLambertMaterial ( ) ;
const pointLight = new THREE. PointLight ( 0xffffff , 1.0 ) ;
pointLight. position. set ( 200 , 200 , 200 ) ;
pointLight. position. set ( - 100 , - 100 , - 100 ) ;
scene. add ( pointLight) ;
const pointLightHelper = new THREE. PointLightHelper ( pointLight, 10 ) ;
scene. add ( pointLightHelper) ;
const mesh = new THREE. Mesh ( geometry, material) ;
mesh. position. set ( 0 , 0 , 0 ) ;
scene. add ( mesh) ;
const camera = new THREE. PerspectiveCamera ( ) ;
camera. position. set ( 200 , 200 , 200 ) ;
camera. lookAt ( 0 , 0 , 0 ) ;
const width = 800 ;
const height = 500 ;
const renderer = new THREE. WebGLRenderer ( ) ;
renderer. setSize ( width, height) ;
renderer. render ( scene, camera) ;
document. body. appendChild ( renderer. domElement) ;
const controls = new OrbitControls ( camera, renderer. domElement) ;
controls. addEventListener ( 'change' , function ( ) {
renderer. render ( scene, camera) ;
} ) ;
</ script>
</ body>
</ html>